Technical Reference: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 26: | Line 26: | ||
* [[Call of Duty 4: .MAP file structure|.MAP file structure]] | * [[Call of Duty 4: .MAP file structure|.MAP file structure]] | ||
* [[Call of Duty 4: Partial Fastfile Decompile|Partial Fastfile Decompile]] | * [[Call of Duty 4: Partial Fastfile Decompile|Partial Fastfile Decompile]] | ||
* [[Call of Duty 4: FastFile Format|FastFile Format]] | |||
---- | ---- | ||
[[Image:Tutorials.png|right]] | [[Image:Tutorials.png|right]] |
Revision as of 23:10, 1 November 2009
- Tool Textures
- Cod4 Maps Worldspawn
- MP Game Script Files
- Stock Vision Files
- Zone File
- Gameplay standards
- World Models
- MP Maps Overhead
- Demo Player
- Skinning/Image Tool
- Xmodel Exporter
- Multiplayer Weapons Details
- Multiplayer Weapons
- RconMax Tool
- Bolt-Action Comparison - All versions
- A Study on FPS and its effect on the Game
- Anatomy of a Combat Zone by J.Bridge
- Tools for Modding/Mapping
- HUD/Keys Description
- Gameflow Guidelines
- Scripting Reference **UPDATED**
- The D3DBSP File format
- .MAP file structure
- Partial Fastfile Decompile
- FastFile Format
Would you like to support this Wiki? Click Streamlabs!. Your donation will support this Wiki development and help with keeping this site online. |