Call of Duty 2: Technical Reference: Difference between revisions
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*[[Mapping: Reference resources|Mapping Reference resources]] | *[[Mapping: Reference resources|Mapping Reference resources]] | ||
*[[Call of Duty 4: CoD Script Handbook|CoD Script Handbook *NEW*]] | *[[Call of Duty 4: CoD Script Handbook|CoD Script Handbook]] | ||
*[[Call of Duty: Create Panoramic shots|Create Panoramic shots *NEW*]] | |||
*[[Call of Duty : A Study on FPS|A Study on FPS and its effect on the Game]] | *[[Call of Duty : A Study on FPS|A Study on FPS and its effect on the Game]] | ||
*[[General : Anatomy of a Combat Zone|Anatomy of a Combat Zone by J.Bridge]] | *[[General : Anatomy of a Combat Zone|Anatomy of a Combat Zone by J.Bridge]] |
Revision as of 14:24, 6 January 2012
Multiplayer Resources
Other Resources
- Compile Tools
- Lightning
- Maya Plugins
- Portals
- Weapons Guide
- Tools Setup Notes
- Viewsleeves Tutorial
- Worldspawn Settings
- Tools for Modding/Mapping
- Play Cinematic in game (.BIK)
- World Models & Prefabs *NEW*
- Create Models with Blender (without Maya) *NEW*
Misc. Technical Resources
- Mapping Reference resources
- CoD Script Handbook
- Create Panoramic shots *NEW*
- A Study on FPS and its effect on the Game
- Anatomy of a Combat Zone by J.Bridge
- .MAP file structure
- D3DBSP File format
- Font System (Specifications)
- XMODEL formats
- XANIM formats
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