Technical Reference: Difference between revisions
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* [[Call of Duty 4: .MAP file structure|.MAP file structure]] | * [[Call of Duty 4: .MAP file structure|.MAP file structure]] | ||
* [[Call of Duty: Font System|Font System (Specifications)]] | * [[Call of Duty: Font System|Font System (Specifications)]] | ||
* [[Call of Duty: XMODEL formats|XMODEL formats]] | |||
* [[Call of Duty: XANIM formats|XANIM formats]] | |||
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[[Image:Tutorials.png|right]] | [[Image:Tutorials.png|right]] |
Revision as of 14:46, 30 August 2011
- Tool Textures
- Cod4 Maps Worldspawn
- MP Game Script Files
- Stock Vision Files
- Zone File
- Gameplay standards
- World Models
- MP Maps Overhead
- Demo Player
- Skinning/Image Tool
- Xmodel Exporter
- Mapper's delight Backup tool *NEW!
- Multiplayer Weapons Details
- Multiplayer Weapons
- RconMax Tool
- Bolt-Action Comparison - All versions
- A Study on FPS and its effect on the Game
- Anatomy of a Combat Zone by J.Bridge
- Tools for Modding/Mapping
- HUD/Keys Description
- Mapping Reference resources
- Level Design Document Example
- Gameflow Guidelines
- Scripting Reference **UPDATED**
- Partial Fastfile Decompile
- FastFile Format
- The D3DBSP File format
- .MAP file structure
- Font System (Specifications)
- XMODEL formats
- XANIM formats
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