Call of Duty 7: Modding: Difference between revisions
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* [[Call of Duty 7: Creating Gametype|Creating a Gametype]] | * [[Call of Duty 7: Creating Gametype|Creating a Gametype]] | ||
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= Extra Content = | |||
* [[Call of Duty 7: Rawfiles Rips|Raw/GSCs Rips]] | * [[Call of Duty 7: Rawfiles Rips|Raw/GSCs Rips]] | ||
* [[Call of Duty 7: Dvars List|Dvars List]] | * [[Call of Duty 7: Dvars List|Dvars List]] | ||
* [[Call of Duty 7: Functions|List of Functions SP/MP]] | * [[Call of Duty 7: Functions|List of Functions SP/MP]] | ||
* [[Call of Duty 7: Colliders|Colliders List]] | * [[Call of Duty 7: Colliders|Colliders List]] | ||
* [[Call of Duty 7: Weapons List|Weapon Name List]] | |||
<br> | <br> | ||
= Help & Misc = | |||
* [[Call of Duty 7: Eula Modtools|EULA for Modtools]] | * [[Call of Duty 7: Eula Modtools|EULA for Modtools]] | ||
* [[Call of Duty 7: Maya Plugins|Maya 2009 Plugins]] | * [[Call of Duty 7: Maya Plugins|Maya 2009 Plugins]] |
Revision as of 14:23, 29 June 2011
This page will contain all you need to start Modding in BlackOps.
Note: Mod Support is now enabled on COD Blackops, since PATCH 1.09 (27-05-2011)
Minspec for the tools is not the same as minspec for the game. Treyarch's developer minspec on Blackops is more like Vista-64 with 8GB of RAM and Nvidia 200 series card. Tools may work with less, but aren't tested with less.
General
- Downloading And Installing The Tools
- Modtools Content
- Building a Mod
- Mods On Servers
- Creating a Gametype
Extra Content
Help & Misc
--Zeroy 12:30, 23 June 2011 (IST)