Technical Reference: Difference between revisions
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* [[Call of Duty : Gameflow Guidelines|Gameflow Guidelines]] | * [[Call of Duty : Gameflow Guidelines|Gameflow Guidelines]] | ||
* [[Call of Duty 4: Scripting Reference|Scripting Reference]] | * [[Call of Duty 4: Scripting Reference|Scripting Reference **UPDATED**]] | ||
* [[Call of Duty 4: d3dbsp|The D3DBSP File format]] | * [[Call of Duty 4: d3dbsp|The D3DBSP File format]] | ||
* [[Call of Duty 4: .MAP file structure|.MAP file structure]] | * [[Call of Duty 4: .MAP file structure|.MAP file structure]] |
Revision as of 03:59, 31 July 2009
- Tool Textures
- Cod4 Maps Worldspawn
- MP Game Script Files
- Stock Vision Files
- Zone File
- Gameplay standards
- World Models
- MP Maps Overhead
- Demo Player
- Skinning/Image Tool
- Xmodel Exporter
- Multiplayer Weapons Details
- Multiplayer Weapons
- RconMax Tool
- Bolt-Action Comparison - All versions
- A Study on FPS and its effect on the Game
- Anatomy of a Combat Zone by J.Bridge
- Tools for Modding/Mapping
- HUD/Keys Description
- Gameflow Guidelines
- Scripting Reference **UPDATED**
- The D3DBSP File format
- .MAP file structure
- Partial Fastfile Decompile
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