Technical Reference: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 16: | Line 16: | ||
* [[Call of Duty : Bolt-Action Comparison|Bolt-Action Comparison - All versions]] | * [[Call of Duty : Bolt-Action Comparison|Bolt-Action Comparison - All versions]] | ||
* [[Call of Duty : A Study on FPS|A Study on FPS and its effect on the Game]] | * [[Call of Duty : A Study on FPS|A Study on FPS and its effect on the Game]] | ||
*[[Call of Duty: Tools for Modding/Mapping|Tools for Modding/Mapping]] | |||
* [[Call of Duty 4: HUD/Key description|HUD/Keys Description]] | * [[Call of Duty 4: HUD/Key description|HUD/Keys Description]] | ||
---- | ---- |
Revision as of 18:46, 14 July 2009
- Tool Textures
- Cod4 Maps Worldspawn
- MP Game Script Files
- Stock Vision Files
- Zone File
- Gameplay standards
- World Models
- MP Maps Overhead
- Demo Player
- Skinning/Image Tool
- Xmodel Exporter
- Multiplayer Weapons Details
- Multiplayer Weapons
- RconMax Tool
- Bolt-Action Comparison - All versions
- A Study on FPS and its effect on the Game
- Tools for Modding/Mapping
- HUD/Keys Description
- Gameflow Guidelines
- Scripting Reference
- The D3DBSP File format
- .MAP file structure
- Partial Fastfile Decompile
Would you like to support this Wiki? Click Streamlabs!. Your donation will support this Wiki development and help with keeping this site online. |