Technical Reference: Difference between revisions
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* [[Call of Duty 4: MP Lights Settings|Cod4 Maps Worldspawn]] | * [[Call of Duty 4: MP Lights Settings|Cod4 Maps Worldspawn]] | ||
* [[Call of Duty 4: MP Game Script Files|MP Game Script Files]] | * [[Call of Duty 4: MP Game Script Files|MP Game Script Files]] | ||
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* [[Call of Duty 4: World Models|World Models]] | * [[Call of Duty 4: World Models|World Models]] | ||
* [[Call of Duty 4: Map Overhead|MP Maps Overhead]] | * [[Call of Duty 4: Map Overhead|MP Maps Overhead]] | ||
* [[Call of Duty 4: MP Weapons|Multiplayer Weapons Details]] | * [[Call of Duty 4: MP Weapons|Multiplayer Weapons Details]] | ||
* [[Call of Duty 4: Damage Charts|Multiplayer Weapons]] | * [[Call of Duty 4: Damage Charts|Multiplayer Weapons]] | ||
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* [[Call of Duty: Tools for Modding/Mapping|Tools for Modding/Mapping]] | * [[Call of Duty: Tools for Modding/Mapping|Tools for Modding/Mapping]] | ||
* [[Call of Duty 4: HUD/Key description|HUD/Keys Description]] | * [[Call of Duty 4: HUD/Key description|HUD/Keys Description]] | ||
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'''TOOLS'''<br> | |||
* [[Call of Duty 4: Tool Textures|Tool Textures]] | |||
* [[Call of Duty 4: Demo Player|Demo Player]] | |||
* [[Call of Duty 4: Skinning Tools|Skinning/Image Tool]] | |||
* [[Call of Duty 4: Xmodel Exporter|Xmodel Exporter]] | |||
* [[Call of Duty 4: Mapper Backup Tool|Mapper's delight Backup tool]] | |||
* [[Call of Duty 4: Memory Tool|Memory Tool *NEW*]] | |||
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[[Image:Information.png|right]] | [[Image:Information.png|right]] |
Revision as of 13:32, 5 September 2011
- Cod4 Maps Worldspawn
- MP Game Script Files
- Stock Vision Files
- Zone File
- Gameplay standards
- World Models
- MP Maps Overhead
- Multiplayer Weapons Details
- Multiplayer Weapons
- RconMax Tool
- Bolt-Action Comparison - All versions
- A Study on FPS and its effect on the Game
- Anatomy of a Combat Zone by J.Bridge
- Tools for Modding/Mapping
- HUD/Keys Description
TOOLS
- Tool Textures
- Demo Player
- Skinning/Image Tool
- Xmodel Exporter
- Mapper's delight Backup tool
- Memory Tool *NEW*
- Mapping Reference resources
- Level Design Document Example
- Gameflow Guidelines
- Scripting Reference **UPDATED**
- Partial Fastfile Decompile
- FastFile Format
- The D3DBSP File format
- .MAP file structure
- Font System (Specifications)
- XMODEL formats
- XANIM formats
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