Technical Reference: Difference between revisions
Jump to navigation
Jump to search
m (Changed protection level for "Technical Reference" ([edit=sysop] (indefinite) [move=sysop] (indefinite))) |
mNo edit summary |
||
Line 37: | Line 37: | ||
** [[Call of Duty 4: Radiant|FAQs]] | ** [[Call of Duty 4: Radiant|FAQs]] | ||
** [[Call of Duty 4: Radiant Hotkey Reference|Hotkey Reference]] | ** [[Call of Duty 4: Radiant Hotkey Reference|Hotkey Reference]] | ||
<br> | |||
{{banner_google}}<br> | |||
{{donation}} | {{donation}} |
Revision as of 00:20, 12 July 2011
- Tool Textures
- Cod4 Maps Worldspawn
- MP Game Script Files
- Stock Vision Files
- Zone File
- Gameplay standards
- World Models
- MP Maps Overhead
- Demo Player
- Skinning/Image Tool
- Xmodel Exporter
- Mapper's delight Backup tool *NEW!
- Multiplayer Weapons Details
- Multiplayer Weapons
- RconMax Tool
- Bolt-Action Comparison - All versions
- A Study on FPS and its effect on the Game
- Anatomy of a Combat Zone by J.Bridge
- Tools for Modding/Mapping
- HUD/Keys Description
- Mapping Reference resources
- Level Design Document Example
- Gameflow Guidelines
- Scripting Reference **UPDATED**
- Partial Fastfile Decompile
- FastFile Format
- The D3DBSP File format
- .MAP file structure
- Font System (Specifications)
<addhtml><script type="text/javascript"> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script></addhtml>
Would you like to support this Wiki? Click Streamlabs!. Your donation will support this Wiki development and help with keeping this site online. |