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  • |Name=PreCacheShader( <shader name> ) |Summary=Precaches the given shader. It must be called before any wait statements in the level script. ...
    342 bytes (49 words) - 02:31, 1 August 2009
  • # <materialname> The shader for the quad drawn over the target ...
    458 bytes (70 words) - 02:25, 1 August 2009
  • # <materialname> The shader for the quad drawn over the target ...
    510 bytes (78 words) - 02:25, 1 August 2009
  • ** Video card: 3.0 Shader Support recommended. Nvidia Geforce 7800 or better or ATI Radeon X1800 or b The CoD4 Mod Tools require a DirectX 9 Shader Model 3.0 compliant card. ...
    3 KB (371 words) - 01:57, 16 October 2008
  • [[File:Flag shader - Basic model.jpg]] [[File:Flag shader - Maya 1.jpg]] ...
    5 KB (834 words) - 01:29, 17 April 2012
  • *Precache the cinematic shader after load: ...
    678 bytes (96 words) - 21:19, 22 February 2012
  • ==Setup the shader name== ...he export and assetmanager convert procedure. My train track has a lambert shader assigned to the object and is called ...
    9 KB (1,497 words) - 18:58, 17 July 2009
  • FF FF FF FF 05 00 00 00 1st: shader FF FF FF FF 05 00 00 00 2nd: shader ...
    14 KB (2,075 words) - 19:06, 10 March 2012
  • * You can disble loading of non color maps in the new shader settings menu. * Created shader system that allows for unlimated amounts of shaders to be used to render th ...
    5 KB (762 words) - 15:34, 7 June 2012
  • ** Video card: 3.0 Shader Support recommended. Nvidia Geforce 7800 or better or ATI Radeon X1800 or b The CoD4 Mod Tools require a DirectX 9 Shader Model 3.0 compliant card. ...
    5 KB (813 words) - 12:55, 30 January 2020
  • *Graphics: Shader 3.0 or better, 256MB Nvidia Geforce 6600GT/ATI Radeon 1600XT or better ...
    3 KB (539 words) - 21:22, 28 July 2009
  • • server logo: text and shader ...
    4 KB (644 words) - 19:41, 21 September 2016
  • ** Video card: 3.0 Shader Support recommended. Nvidia Geforce 7800 or better or ATI Radeon X1800 or b *The CoD4 Mod Tools require a DirectX 9 Shader Model 3.0 compliant card and the .NET Framework Version 2.0 or higher! ...
    14 KB (2,500 words) - 14:48, 16 April 2009
  • ** [[Call of Duty 4: Waving models (using flag shader)]] ...
    7 KB (1,047 words) - 14:57, 27 December 2023
  • * Minor Shader Warming speed increase ...to pre-cache all shaders during load time. This fixes hitching related to shader compiling on some video cards when viewing an area of the map for the first ...
    12 KB (1,801 words) - 21:27, 7 November 2011
  • ...erial in your ''XMODEL_EXPORT'' file is the correct one. Also, check your shader in Maya and make sure it is referencing the correct file. ...
    15 KB (2,670 words) - 15:31, 4 May 2009
  • Video Card: Shader 3.0 or better 256MB NVIDIA® GeForce® 8600GT / ATI Radeon® X1950Pro or bette ...
    18 KB (2,735 words) - 19:47, 9 February 2012
  • R r_rendererInUse "Shader model 3.0" ...
    76 KB (7,370 words) - 17:26, 22 April 2009
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