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- '''Weapons''' Deployable turrets start their life as normal weapons that the player can pick-up and use. ...5 KB (880 words) - 17:26, 20 May 2009
- |Module=Weapons ...473 bytes (71 words) - 03:16, 1 August 2009
- [[File:nutshell.png]] This article contains information on all Black Ops Weapons. List of avaliable weapons within Black Ops. ...3 KB (384 words) - 23:20, 15 November 2010
- [[Category:Weapons]] ...y 3 and therefore decreases recoil. A considerable benefit for high-recoil weapons if you don't mind losing the Tier One perk; not really necessary for the re ...3 KB (517 words) - 16:16, 8 November 2008
- *[[Call of Duty 5: MP Weapons|Multiplayer Weapons]] *[[Call of Duty 5: Multiplayer Weapons Chart|Multiplayer Weapons Chart]] ...4 KB (595 words) - 12:27, 10 August 2012
- |Module=Weapons ...492 bytes (78 words) - 03:17, 1 August 2009
- |Module=Weapons ...572 bytes (95 words) - 03:17, 1 August 2009
- * [[Call of Duty 4: MP Weapons|Multiplayer Weapons Details]] * [[Call of Duty 4: Damage Charts|Multiplayer Weapons]] ...2 KB (356 words) - 12:28, 10 August 2012
- * [[Call of Duty 4: Weapons Modding|Weapons Modding]] ...2 KB (234 words) - 12:14, 10 August 2012
- [[Category:Weapons]] *Use WinRar to extract the "Weapons" folder from iw_11.iwd in CoD4/main into ...5 KB (815 words) - 03:25, 10 January 2011
- ...ager: the utility to create new assets or alter stock ones; assets such as weapons, materials, models, animations... *1154 weapons (after full convert, SP + MP mixed) ...2 KB (278 words) - 22:30, 23 June 2011
- [[Category:Weapons]] ...leight of Hand, it still takes longer to reload these guns than most other weapons in the game. If you accidentally reload too early, switch to your other wea ...4 KB (611 words) - 02:09, 23 October 2008
- *Dual Wield - Hip fire two weapons. ...792 bytes (118 words) - 10:10, 15 November 2010
- [[Category:Weapons]] ...700 bytes (98 words) - 16:18, 16 April 2009
- *Dual Wield - Hip fire two weapons. ...886 bytes (131 words) - 10:05, 15 November 2010
- [[Category:Weapons]] ...e with desert and woodlands camo. The following camos are unlocked for all weapons by completing their respective Expert Challenges (headshot quotas): ...5 KB (807 words) - 17:10, 8 November 2008
- [[Category:Weapons]] Along with the shotguns, these weapons are the most mobile, so you'll want to consider these for any ninja class y ...6 KB (894 words) - 02:09, 23 October 2008
- MAR 25 - Nope, patch 1.07 didn't change any weapons. Just the RC-XD was weakened a bit. [[Category:Weapons]] ...2 KB (413 words) - 16:06, 27 March 2011