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  • [[Image:Nutshell.png]] Once you've compiled and run a custom map, models in the game might show up with a rainbow tint, such as the below viewmodel. This means that the level doesn't have a grid file, meaning models in the world won't be lit properly. The grid file should cover all areas t ...
    4 KB (630 words) - 14:34, 27 January 2009
  • ...ore info: [[Call of Duty: Create Models with Blender (without Maya)|Create Models with Blender]] ...
    1 KB (178 words) - 01:55, 28 December 2023
  • == Available Skybox models == The following skybox models are included with the tools: ...
    4 KB (720 words) - 18:35, 25 July 2009
  • ...tutorial will show you how to create your own Collision Map files so that models are clipped when in game.}} ...number of "clipped" models. There are 814 with the modtools. The number of models available to us is however considerably more than that, we have 5519 xmodel ...
    3 KB (527 words) - 16:33, 15 March 2012
  • * [[Call of Duty 4: Placing Models|Adding Models]] * [[Call of Duty: Changing LOD distance of existing model|Changing LOD on Models *NEW*]] ...
    7 KB (1,047 words) - 14:57, 27 December 2023
  • ==Extracting Models from the iwd files== ...ly type in the model name. Extracting this folder allows you to browse for models instead of having to type in a name. ...
    4 KB (633 words) - 16:11, 7 August 2011
  • ...ic.net/CoD/XmodelExporter.htm Diego Logic]; It is used to exported exiting Models to .OBJ ...n works for the static models, but will not export or preview the animated models. ...
    3 KB (517 words) - 15:52, 26 August 2011
  • ...the tool 'xmodel exporter' will provide you with .obj file exports of the models. They won't, however, be rigged on their original skeleton, so you will hav ...r popular 3D modelling tools like 3ds. And then again, Maya can import 3ds models, too. ...
    5 KB (878 words) - 16:30, 27 February 2009
  • *[[Call of Duty 5: Players Model|Multiplayer Player Models]] *[[Call of Duty 5: World Models|World Models]] ...
    4 KB (595 words) - 12:27, 10 August 2012
  • ...ge thing - modification of our game-client, which allows you to use custom models on usual server. It needs medium knowledge about modding itself, so you sho ...>_load.ff and include everything you want there''', so, you can get custom models working. ...
    1 KB (262 words) - 06:28, 22 October 2012
  • ==Adding The Models To Your Map== *Now for the models: ...
    3 KB (487 words) - 15:13, 16 December 2010
  • [[Image:Nutshell.png]] This tutorial shows how to create 'bobbing' models in water to give a floating movement impression. I got the script from a CO '''<font color="blue">2 models are animated in this example:'''</font> ...
    2 KB (354 words) - 19:48, 24 October 2016
  • NOTE: With some models the clip generated might end up having too many faces and could lead to com ...
    558 bytes (86 words) - 15:55, 12 January 2017
  • *[[Call of duty 5: Player Models Joints & Tags|Player Models Joints & Tags]] ...
    2 KB (253 words) - 19:51, 9 February 2012
  • * [[Call of Duty 5: Placing Models|Adding Models]] ...of Duty 5: Creating Collmaps for Models|Creating Collmaps for non-clipped Models]] ...
    8 KB (1,121 words) - 14:58, 27 December 2023
  • [[Image:Nutshell.png]] This tutorial will show you how to rotate models or brushes around any axis and at any speed. One single script will allow m The lights on this lighthouse are models and rotate very slowly, looks awesome in game. ...
    5 KB (794 words) - 22:48, 22 February 2012
  • ...models (Dempsey, Richtofen, Nikolai and Takeo) with Shadow of Evil player models. Another tutorial will be done to explain how to create your own Zombie Pla ...Modtools contains the code we need to change to change the assigned Player Models / Characters ...
    3 KB (371 words) - 05:05, 18 October 2016
  • {{Note|This article is to help you select the Player Models for your maps.}} There are 4 combiantion possible for your MP Levels in regards to Player Models: ...
    6 KB (887 words) - 14:49, 16 December 2010
  • * [[Call of Duty 5: Players Model|Selecting Player Models]] *[[Call of Duty 5: Players Model|Multiplayer Player Models]] ...
    2 KB (316 words) - 12:26, 10 August 2012
  • == Lump[27] - Models == ...
    2 KB (251 words) - 17:42, 29 June 2011
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