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  • Create models and animations for CoD using free Blender and Blender-CoD addon (without Maya)! ...unately, you don't require it anymore to create models (static/rigged) and animations for CoD: ...
    5 KB (740 words) - 16:51, 7 October 2012
  • ...ins are provided for Maya® 2009 so that you can export your own models and animations.<br>In the Launcher menustrip under Tools, you can find a Maya Plugin Setup ...
    2 KB (340 words) - 17:43, 29 June 2011
  • ...states. The running animation state machine is responsible for playback of animations but is not responsible for actual animation selection.<br> ...ped to a single animation alias should be equivalent in behavior. Multiple animations can exist per alias to allow for variety.<br> ...
    6 KB (964 words) - 17:37, 19 January 2017
  • hand animations for the 30cal. ''I'm only going to be showing how to make a key frame with your animations if u want to learn better look up some Maya tutorials.'' ...
    14 KB (2,517 words) - 15:43, 15 October 2012
  • ...e we are changing weapons on the fly and do not want AI using flamethrower animations for firing a MG42. '''npcClassInit( classToSpawn, weapon )''' then takes th ...
    6 KB (956 words) - 11:36, 22 November 2008
  • ...o still offer valid cover for the player. And after the column_cover node animations have been added 32-48 units will also provide valid cover and firing angles ...
    3 KB (456 words) - 20:32, 16 November 2011
  • ...the first time you should generate a '''missingAssets.csv''' with missing animations, models, and FX that the vehicle is using. Copy those to your map's CSV and ...
    8 KB (1,493 words) - 06:32, 25 January 2009
  • int script_nowall // make AI play a special set of corner animations that dont require a wall int script_longdeath // set to 0 disable long death animations like lying on the ground and shooting ...
    22 KB (3,363 words) - 15:34, 15 August 2009
  • [[Category:Animations]] ...
    5 KB (834 words) - 01:29, 17 April 2012
  • ...s the default weapon when you dont have a weapons loadout. Its loading the animations for the dogs, and its loading the death/melee attack stuff (fx,impacts/deat ...
    6 KB (1,056 words) - 15:06, 23 February 2012
  • int script_nowall // make AI play a special set of corner animations that dont require a wall int script_longdeath // set to 0 disable long death animations like lying on the ground and shooting ...
    27 KB (4,229 words) - 15:09, 10 November 2008
  • '''Realistic Sprint Animations''' ...
    6 KB (895 words) - 22:08, 9 February 2011
  • // pound door animations ...
    21 KB (3,355 words) - 19:36, 31 December 2008
  • ...ab, or look into how the prefab is made, because Zombies now play specific animations when tearing down the board so their arms no longer grab thin air. The Scri ...
    19 KB (3,196 words) - 02:01, 23 August 2013
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