User contributions for Ingram
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23 February 2012
- 16:2816:28, 23 February 2012 diff hist −182 m Call of Duty 5: Minefields No edit summary current
- 15:5315:53, 23 February 2012 diff hist −166 Call of Duty 4: Useful Functions Small optimizations current
- 15:2915:29, 23 February 2012 diff hist +24 m Call of Duty 4: SP - Using Animations No edit summary current
- 15:2515:25, 23 February 2012 diff hist −8 m Call of Duty 4: SP - Objective Basics No edit summary current
- 15:0615:06, 23 February 2012 diff hist 0 m Call of Duty 4: SP - Adding Dogs No edit summary current
- 15:0015:00, 23 February 2012 diff hist −143 m Call of Duty 4: SP - Color Groups Simplify codes and make more readable current
- 14:2814:28, 23 February 2012 diff hist +1 m Call of Duty 4: SP - Basic AI Paths →Map GSC current
- 14:2714:27, 23 February 2012 diff hist +1 m Call of Duty 4: SP - Beginner Tutorial →Compiling
- 14:1514:15, 23 February 2012 diff hist −145 m Call of Duty 4: Gametypes Formatting, formatting, formatting current
- 13:5813:58, 23 February 2012 diff hist 0 m Call of Duty 4: Switches Primary Light No edit summary current
- 13:5513:55, 23 February 2012 diff hist +8 m Call of Duty 4: Vending Machine meh. current
- 13:5313:53, 23 February 2012 diff hist +8 m Call of Duty 4: Vending Machine This is nicer
- 13:4813:48, 23 February 2012 diff hist +461 Call of Duty 4: Vending Machine improvements and fixes
22 February 2012
- 23:3023:30, 22 February 2012 diff hist −4 m Call of Duty 4: Jumppads →Scripting GSC current
- 23:2123:21, 22 February 2012 diff hist −12 m Call of Duty 4: Teleporter No edit summary current
- 23:2023:20, 22 February 2012 diff hist −42 m Call of Duty 4: Breakable Windows No edit summary current
- 23:1623:16, 22 February 2012 diff hist −128 Call of Duty 4: Elevator Brushes Shortened the code current
- 22:5322:53, 22 February 2012 diff hist −9 m Call of Duty 4: Bobbing Models No edit summary
- 22:4822:48, 22 February 2012 diff hist −61 m Call of Duty 4: Rotating Models formatting current
- 22:3522:35, 22 February 2012 diff hist −59 m Call of duty 4: Import models Undo revision 15873 by Randallphillips (talk)
- 22:3522:35, 22 February 2012 diff hist +2 m Call of duty 4: Import models Undo revision 15877 by Randallphillips (talk)
- 22:3322:33, 22 February 2012 diff hist −4 m Call of Duty 4: RainFX No edit summary current
- 22:3122:31, 22 February 2012 diff hist −40 m Call of Duty 4: RainFX No edit summary
- 22:2822:28, 22 February 2012 diff hist −17 Call of Duty 4: Animated LCD No edit summary current
- 22:2322:23, 22 February 2012 diff hist −69 Call of Duty 4: Animated LCD No edit summary
- 22:1022:10, 22 February 2012 diff hist −61 Call of Duty 4: destruct model →Scripting current
- 22:0422:04, 22 February 2012 diff hist −47 m Call of Duty 4: Create a mp burg like map Undo revision 15768 by Rafaelcarter (talk) current
- 21:4121:41, 22 February 2012 diff hist −18 m Call of Duty: Create Panoramic shots Formatting does not work in preformatted text tags current
- 21:3321:33, 22 February 2012 diff hist 0 m Call of Duty: Tools for Modding/Mapping No edit summary current
- 21:3221:32, 22 February 2012 diff hist −1 m Call of Duty: Tools for Modding/Mapping No edit summary
- 21:2921:29, 22 February 2012 diff hist −54 m Call of Duty 2: Compile Tools Documentation Undo revision 15748 by Pranavwright (talk) current
- 21:2421:24, 22 February 2012 diff hist −44 m Call of Duty : Map Editor Setup Undo revision 16246 by Tn9w5Be45g (talk) current
- 21:2421:24, 22 February 2012 diff hist −31 m Call of Duty : Map Editor Setup Undo revision 16247 by Tn9w5Be45g (talk)
- 21:1921:19, 22 February 2012 diff hist 0 m Call of Duty : Play Cinematic ingame Made the code look prettier. current
10 February 2012
- 22:2522:25, 10 February 2012 diff hist +187 N User:Ingram Created page with "<br> Indrek 'Ingram' Ardel<br> [http://www.codpromod.com '''Call of Duty 4 Promod'''] developer<br> [http://www.ardel.eu '''Homepage''']<br> [http://twitter.com/Ingramz '''Twitte..." current
- 22:1922:19, 10 February 2012 diff hist −45 Call of Duty 4: Replacement for devAdd motion functions Improved limited_angle code, should be way more efficent. current