User contributions for Ingram
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23 February 2012
- 13:2813:28, 23 February 2012 diff hist −182 m Call of Duty 5: Minefields No edit summary current
- 12:5312:53, 23 February 2012 diff hist −166 Call of Duty 4: Useful Functions Small optimizations current
- 12:2912:29, 23 February 2012 diff hist +24 m Call of Duty 4: SP - Using Animations No edit summary current
- 12:2512:25, 23 February 2012 diff hist −8 m Call of Duty 4: SP - Objective Basics No edit summary current
- 12:0612:06, 23 February 2012 diff hist 0 m Call of Duty 4: SP - Adding Dogs No edit summary current
- 12:0012:00, 23 February 2012 diff hist −143 m Call of Duty 4: SP - Color Groups Simplify codes and make more readable current
- 11:2811:28, 23 February 2012 diff hist +1 m Call of Duty 4: SP - Basic AI Paths →Map GSC current
- 11:2711:27, 23 February 2012 diff hist +1 m Call of Duty 4: SP - Beginner Tutorial →Compiling
- 11:1511:15, 23 February 2012 diff hist −145 m Call of Duty 4: Gametypes Formatting, formatting, formatting current
- 10:5810:58, 23 February 2012 diff hist 0 m Call of Duty 4: Switches Primary Light No edit summary current
- 10:5510:55, 23 February 2012 diff hist +8 m Call of Duty 4: Vending Machine meh. current
- 10:5310:53, 23 February 2012 diff hist +8 m Call of Duty 4: Vending Machine This is nicer
- 10:4810:48, 23 February 2012 diff hist +461 Call of Duty 4: Vending Machine improvements and fixes
22 February 2012
- 20:3020:30, 22 February 2012 diff hist −4 m Call of Duty 4: Jumppads →Scripting GSC current
- 20:2120:21, 22 February 2012 diff hist −12 m Call of Duty 4: Teleporter No edit summary current
- 20:2020:20, 22 February 2012 diff hist −42 m Call of Duty 4: Breakable Windows No edit summary current
- 20:1620:16, 22 February 2012 diff hist −128 Call of Duty 4: Elevator Brushes Shortened the code current
- 19:5319:53, 22 February 2012 diff hist −9 m Call of Duty 4: Bobbing Models No edit summary
- 19:4819:48, 22 February 2012 diff hist −61 m Call of Duty 4: Rotating Models formatting current
- 19:3519:35, 22 February 2012 diff hist −59 m Call of duty 4: Import models Undo revision 15873 by Randallphillips (talk)
- 19:3519:35, 22 February 2012 diff hist +2 m Call of duty 4: Import models Undo revision 15877 by Randallphillips (talk)
- 19:3319:33, 22 February 2012 diff hist −4 m Call of Duty 4: RainFX No edit summary current
- 19:3119:31, 22 February 2012 diff hist −40 m Call of Duty 4: RainFX No edit summary
- 19:2819:28, 22 February 2012 diff hist −17 Call of Duty 4: Animated LCD No edit summary current
- 19:2319:23, 22 February 2012 diff hist −69 Call of Duty 4: Animated LCD No edit summary
- 19:1019:10, 22 February 2012 diff hist −61 Call of Duty 4: destruct model →Scripting current
- 19:0419:04, 22 February 2012 diff hist −47 m Call of Duty 4: Create a mp burg like map Undo revision 15768 by Rafaelcarter (talk) current
- 18:4118:41, 22 February 2012 diff hist −18 m Call of Duty: Create Panoramic shots Formatting does not work in preformatted text tags current
- 18:3318:33, 22 February 2012 diff hist 0 m Call of Duty: Tools for Modding/Mapping No edit summary current
- 18:3218:32, 22 February 2012 diff hist −1 m Call of Duty: Tools for Modding/Mapping No edit summary
- 18:2918:29, 22 February 2012 diff hist −54 m Call of Duty 2: Compile Tools Documentation Undo revision 15748 by Pranavwright (talk) current
- 18:2418:24, 22 February 2012 diff hist −44 m Call of Duty : Map Editor Setup Undo revision 16246 by Tn9w5Be45g (talk) current
- 18:2418:24, 22 February 2012 diff hist −31 m Call of Duty : Map Editor Setup Undo revision 16247 by Tn9w5Be45g (talk)
- 18:1918:19, 22 February 2012 diff hist 0 m Call of Duty : Play Cinematic ingame Made the code look prettier. current
10 February 2012
- 19:2519:25, 10 February 2012 diff hist +187 N User:Ingram Created page with "<br> Indrek 'Ingram' Ardel<br> [http://www.codpromod.com '''Call of Duty 4 Promod'''] developer<br> [http://www.ardel.eu '''Homepage''']<br> [http://twitter.com/Ingramz '''Twitte..." current
- 19:1919:19, 10 February 2012 diff hist −45 Call of Duty 4: Replacement for devAdd motion functions Improved limited_angle code, should be way more efficent. current