Call of Duty 4: Scripting Reference - Vehicles
AI | Animation | Array | BadPlaces | Clans | Client | Control | Damage | Debug | Dvars | Effects | Entity | File | Hud | Level | Math | Menus | Missile | Motion | Objective | Physics | Player | Precache | Rumble | Save | Sentient | Sound | Spawn | String | System | Teams | Trace | Triggers | Turret | Variables | Vector | Vehicles | Weapons
Module: Vehicles
- AddVehicleToCompass
- AttachPath
- ClearGoalYaw
- ClearLookAtEnt
- ClearTargetYaw
- ClearTurretTarget
- fireturret
- FireWeapon
- FreeVehicle
- GetAttachPos
- GetEngineVolume
- GetGoalSpeedMPH
- GetSpeed
- GetSpeedMPH
- GetVehicleOwner
- GetWheelSurface
- IsTurretReady
- JoltBody
- MakeVehicleUnusable
- MakeVehicleUsable
- MakeVehicleUsable
- ResumeSpeed
- ReturnPlayerControl
- SetAcceleration
- SetAirResistance
- SetDeceleration
- SetEngineVolume
- SetGoalYaw
- SetHoverParams
- SetJitterParams
- SetLookAtEnt
- SetMaxPitchRoll
- SetNearGoalNotifyDist
- SetSpeed
- SetSpeedImmediate
- SetSwitchNode
- SetTargetYaw
- SetTurningAbility
- SetTurretTargetEnt
- SetTurretTargetVec
- SetVehGoalPos
- SetVehicleLookAtText
- SetVehicleTeam
- SetVehWeapon
- SetWaitNode
- SetWaitSpeed
- SetYawSpeed
- StartEngineSound
- StartPath
- StopEngineSound
- VehForceMaterialSpeed