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Showing below up to 50 results in range #951 to #1,000.
- Call of Duty 4: Sliding Doors (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective AdditionalCurrent (1 revision)
- Call of Duty 4: Scripting Reference - Objective::RefreshHudAmmoCounter (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::ClearGoalYaw (1 revision)
- Call of Duty 4: Scripting Reference - Objective (1 revision)
- Call of Duty 4: Scripting Reference - AI::OrientMode (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::SetSpawnerTeam (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::ClearTargetYaw (1 revision)
- Call of Duty bo3:Loadscreen (1 revision)
- Call of Duty 4: Scripting Reference - Client::SetRank (1 revision)
- Call of Duty 4: Scripting Reference - Turret::GetTurretOwner (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetTurretIgnoreGoals (1 revision)
- Call of Duty 4: Scripting Reference - AI::NearPoint (1 revision)
- Call of Duty 4: Scripting Reference - Turret::ClearTargetEntity (1 revision)
- Call of Duty 4: Scripting Reference - Player::AllowSprint (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsDeflected (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetAnimTime (1 revision)
- Call of Duty 4: Scripting Reference - Entity::DisableAimAssist (1 revision)
- Call of Duty 4: Scripting Reference - Physics (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::ResumeSpeed (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::GetEye (1 revision)
- AK47 (1 revision)
- Call of Duty 4: Scripting Reference - Effects::PlayFX (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::IsWeaponDetonationTimed (1 revision)
- Call of Duty 4: Scripting Reference - File::CloseFile (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetStartOrigin (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetFlashBangedStrength (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetNodeArray (1 revision)
- Call of Duty 4: Scripting Reference - Player::HasPerk (1 revision)
- Call of Duty 4: Scripting Reference - Rumble::StopAllRumbles (1 revision)
- Call of Duty 4: Scripting Reference - Motion::Vibrate (1 revision)
- Call of Duty 4: Scripting Reference - System (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsNodeOccupied (1 revision)
- Call of Duty 4: Scripting Reference - Hud::Reset (1 revision)
- Call of Duty 4: Scripting Reference - Player::DeactivateChannelVolumes (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetFractionMaxAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Player::GiveStartAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Entity::LaserOff (1 revision)
- Call of Duty 4: Scripting Reference - Motion::RotateVelocity (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::ReturnPlayerControl (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsSuppressed (1 revision)
- Call of Duty 4: Scripting Reference - Turret::StopFiring (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetSpeedImmediate (1 revision)
- Call of Duty 4: Scripting Reference - Rumble::PlayRumbleOnPosition (1 revision)
- Call of Duty 4: Scripting Reference - File::FGetArg (1 revision)
- Call of Duty 4: Scripting Reference - AI::TrimPathtoAttack (1 revision)
- Call of Duty 4: Scripting Reference - Hud::SetClock (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetEntityNumber (1 revision)
- Call of Duty 4: Scripting Reference - Hud::FadeOverTime (1 revision)
- Call of Duty 4: Scripting Reference - Dvars::SetSavedDvar (1 revision)