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Showing below up to 50 results in range #901 to #950.

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  1. Call of Duty 4: Scripting Reference - Level::Map Restart (1 revision)
  2. Call of Duty 4: Scripting Reference - Turret::StopFiring (1 revision)
  3. Call of Duty 4: Scripting Reference - Animation::GetPartName (1 revision)
  4. Call of Duty 4: Scripting Reference - Player::GiveWeapon (1 revision)
  5. Call of Duty 4: Scripting Reference - AI::TrimPathtoAttack (1 revision)
  6. Call of Duty 4: Scripting Reference - Missile::Missile CreateAttractorEnt (1 revision)
  7. Call of Duty 4: Scripting Reference - Player::SetSpreadOverride (1 revision)
  8. Call of Duty 4: Scripting Reference - AI::SetGoalNode (1 revision)
  9. Call of Duty 4: Scripting Reference - Entity::GetEntityNumber (1 revision)
  10. Call of Duty 4: Scripting Reference - Vehicles::GetWheelSurface (1 revision)
  11. Call of Duty 4: Scripting Reference - Sound::StopSounds (1 revision)
  12. Call of Duty 4: Scripting Reference - Client::IsOnLadder (1 revision)
  13. Call of Duty 4: Sliding Doors (1 revision)
  14. Call of Duty 4: Scripting Reference - Objective::Objective AdditionalCurrent (1 revision)
  15. Call of Duty 4: Scripting Reference - Weapons::GetWeaponModel (1 revision)
  16. Call of Duty 4: Scripting Reference - Objective::RefreshHudAmmoCounter (1 revision)
  17. Call of Duty 4: Scripting Reference - Player::GetPlayerViewHeight (1 revision)
  18. Call of Duty 4: Scripting Reference - Objective (1 revision)
  19. Call of Duty 4: Scripting Reference - Player::SetWeaponSlotAmmo (1 revision)
  20. Call of Duty 4: Scripting Reference - Spawn::SetSpawnerTeam (1 revision)
  21. Call of Duty 4: Scripting Reference - Entity::Detonate (1 revision)
  22. Call of Duty 4: Scripting Reference - Client::SetRank (1 revision)
  23. Call of Duty 4: Scripting Reference - AI::ShootBlank (1 revision)
  24. Call of Duty 4: Scripting Reference - Debug::AssertEx (1 revision)
  25. Call of Duty 4: Scripting Reference - AI::NearPoint (1 revision)
  26. Call of Duty 4: Scripting Reference - Player::GetCurrentWeapon (1 revision)
  27. Call of Duty 4: Scripting Reference - Animation::GetMoveDelta (1 revision)
  28. Call of Duty 4: Scripting Reference - Player::AllowSprint (1 revision)
  29. Call of Duty 4: Scripting Reference - AI::IsDeflected (1 revision)
  30. Call of Duty 4: Scripting Reference - Weapons::Missile SetTarget (1 revision)
  31. Call of Duty 4: Scripting Reference - Entity::SetModel (1 revision)
  32. Call of Duty 4: Scripting Reference - Player::GetCurrentWeaponClipAmmo (1 revision)
  33. Call of Duty 4: Scripting Reference - Weapons::GetWeaponClipModel (1 revision)
  34. Call of Duty 4: Scripting Reference - AI::GetMotionAngle (1 revision)
  35. Call of Duty 5: Scripting Reference - Vehicles (1 revision)
  36. Call of Duty 4: Scripting Reference - Effects::VisionSetNaked (1 revision)
  37. Call of Duty 4: Scripting Reference - Weapons::WeaponClass (1 revision)
  38. Call of Duty 4: Scripting Reference - Debug::AssertMsg (1 revision)
  39. Call of Duty 4: Scripting Reference - Level::GetBrushModelCenter (1 revision)
  40. Call of Duty 4: Scripting Reference - Sound (1 revision)
  41. Call of Duty 4: Scripting Reference - Animation::GetStartAngles (1 revision)
  42. Call of Duty 4: Scripting Reference - Level::GetNodeArray (1 revision)
  43. Call of Duty 4: Scripting Reference - Player::HasPerk (1 revision)
  44. Call of Duty 4: Scripting Reference - Rumble::StopAllRumbles (1 revision)
  45. Call of Duty 4: Scripting Reference - Motion::Vibrate (1 revision)
  46. Call of Duty 4: Scripting Reference - System (1 revision)
  47. Call of Duty 4: Scripting Reference - AI::IsNodeOccupied (1 revision)
  48. Call of Duty 4: Scripting Reference - Hud::Reset (1 revision)
  49. Call of Duty 4: Scripting Reference - Player::DeactivateChannelVolumes (1 revision)
  50. Call of Duty 4: Scripting Reference - Player::GetFractionMaxAmmo (1 revision)

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