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Showing below up to 50 results in range #901 to #950.
- Call of Duty 4: Scripting Reference - Level::Map Restart (1 revision)
- Call of Duty 4: Scripting Reference - Turret::StopFiring (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetPartName (1 revision)
- Call of Duty 4: Scripting Reference - Player::GiveWeapon (1 revision)
- Call of Duty 4: Scripting Reference - AI::TrimPathtoAttack (1 revision)
- Call of Duty 4: Scripting Reference - Missile::Missile CreateAttractorEnt (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetSpreadOverride (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetGoalNode (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetEntityNumber (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::GetWheelSurface (1 revision)
- Call of Duty 4: Scripting Reference - Sound::StopSounds (1 revision)
- Call of Duty 4: Scripting Reference - Client::IsOnLadder (1 revision)
- Call of Duty 4: Sliding Doors (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective AdditionalCurrent (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::GetWeaponModel (1 revision)
- Call of Duty 4: Scripting Reference - Objective::RefreshHudAmmoCounter (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetPlayerViewHeight (1 revision)
- Call of Duty 4: Scripting Reference - Objective (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetWeaponSlotAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::SetSpawnerTeam (1 revision)
- Call of Duty 4: Scripting Reference - Entity::Detonate (1 revision)
- Call of Duty 4: Scripting Reference - Client::SetRank (1 revision)
- Call of Duty 4: Scripting Reference - AI::ShootBlank (1 revision)
- Call of Duty 4: Scripting Reference - Debug::AssertEx (1 revision)
- Call of Duty 4: Scripting Reference - AI::NearPoint (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetCurrentWeapon (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetMoveDelta (1 revision)
- Call of Duty 4: Scripting Reference - Player::AllowSprint (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsDeflected (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::Missile SetTarget (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetModel (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetCurrentWeaponClipAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::GetWeaponClipModel (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetMotionAngle (1 revision)
- Call of Duty 5: Scripting Reference - Vehicles (1 revision)
- Call of Duty 4: Scripting Reference - Effects::VisionSetNaked (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::WeaponClass (1 revision)
- Call of Duty 4: Scripting Reference - Debug::AssertMsg (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetBrushModelCenter (1 revision)
- Call of Duty 4: Scripting Reference - Sound (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetStartAngles (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetNodeArray (1 revision)
- Call of Duty 4: Scripting Reference - Player::HasPerk (1 revision)
- Call of Duty 4: Scripting Reference - Rumble::StopAllRumbles (1 revision)
- Call of Duty 4: Scripting Reference - Motion::Vibrate (1 revision)
- Call of Duty 4: Scripting Reference - System (1 revision)
- Call of Duty 4: Scripting Reference - AI::IsNodeOccupied (1 revision)
- Call of Duty 4: Scripting Reference - Hud::Reset (1 revision)
- Call of Duty 4: Scripting Reference - Player::DeactivateChannelVolumes (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetFractionMaxAmmo (1 revision)