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Showing below up to 50 results in range #751 to #800.
- Call of Duty 4: Scripting Reference - Vehicles::ClearTurretTarget (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetSunLight (1 revision)
- Call of Duty 4: Scripting Reference - Client::UpdateDMScores (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::WeaponClass (1 revision)
- Call of Duty 4: Scripting Reference - Level::IsValidGametype (1 revision)
- Call of Duty 4: Scripting Reference - Client::IsMantling (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::DisableGrenadeBounce (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetBrushModelCenter (1 revision)
- Call of Duty 4: Scripting Reference - Control::GetCommandFromKey (1 revision)
- Call of Duty 4: Scripting Reference - Player::SwitchToOffhand (1 revision)
- Call of Duty 4: Scripting Reference - Motion::Solid (1 revision)
- Call of Duty 4: Scripting Reference - Debug::Print3d (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::Abs (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetReverb (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target StartReticleLockOn (1 revision)
- Call of Duty bo3:Loadscreen (1 revision)
- Call of Duty 4: Scripting Reference - Player::ResetSpreadOverride (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective String NoMessage (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::RandomIntRange (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetReacquireNode (1 revision)
- Call of Duty 4: Scripting Reference - Player::HasWeapon (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PreCacheString (1 revision)
- Call of Duty 4: Scripting Reference - Physics::PhysicsJolt (1 revision)
- Call of Duty 4: Scripting Reference - AI::MayMoveToPoint (1 revision)
- Call of Duty 5: Weapons Files (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetNormalizedMovement (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::IsPlayer (1 revision)
- Call of Duty 4: Scripting Reference - Teams::SetTeamRadar (1 revision)
- Call of Duty 4: Scripting Reference - AI::SetFlashbangImmunity (1 revision)
- Call of Duty 4: Scripting Reference - Player::CloseMenu (1 revision)
- Call of Duty 4: Scripting Reference - Sound::SetSoundBlend (1 revision)
- Call of Duty 4: Scripting Reference - Save::IsSaveSuccessful (1 revision)
- Call of Duty 4: Scripting Reference - AI::Shoot (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::StalingradSpawn (1 revision)
- Call of Duty 4: Scripting Reference - Entity::ShowToPlayer (1 revision)
- Call of Duty 4: Scripting Reference - AI::UseReacquireNode (1 revision)
- Call of Duty 4: Scripting Reference - Turret::ShootTurret (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetContents (1 revision)
- Call of Duty 4: Scripting Reference - Menus (1 revision)
- Call of Duty 4: Scripting Reference - Turret::MakeTurretUnusable (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetLightFovOuter (1 revision)
- Call of Duty 4: Scripting Reference - Trace (1 revision)
- Call of Duty 4: Scripting Reference - Vector::AnglesToUp (1 revision)
- Call of Duty 4: Scripting Reference - Entity::EnableAimAssist (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnobRestart (1 revision)
- Call of Duty 5: Waterfall (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetTurningAbility (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimKnobAllLimited (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::ResumeSpeed (1 revision)
- Call of Duty 4: Scripting Reference - Hud::FadeOverTime (1 revision)