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Showing below up to 50 results in range #751 to #800.

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  1. Call of Duty 4: Scripting Reference - Weapons::Missile SetTarget (1 revision)
  2. Call of Duty 4: Scripting Reference - Entity::SetModel (1 revision)
  3. Call of Duty 4: Scripting Reference - Player::GetCurrentWeaponClipAmmo (1 revision)
  4. Call of Duty 4: Scripting Reference - Weapons::GetWeaponClipModel (1 revision)
  5. Call of Duty 4: Scripting Reference - AI::GetMotionAngle (1 revision)
  6. Call of Duty 5: Scripting Reference - Vehicles (1 revision)
  7. Call of Duty 4: Scripting Reference - Effects::VisionSetNaked (1 revision)
  8. Call of Duty 4: Scripting Reference - Weapons::WeaponClass (1 revision)
  9. Call of Duty 4: Scripting Reference - Debug::AssertMsg (1 revision)
  10. Call of Duty 4: Scripting Reference - Level::GetBrushModelCenter (1 revision)
  11. Call of Duty 4: Scripting Reference - Sound (1 revision)
  12. Call of Duty 4: Scripting Reference - Animation::GetStartAngles (1 revision)
  13. Call of Duty 4: Scripting Reference - Level::GetNodeArray (1 revision)
  14. Call of Duty 4: Scripting Reference - Player::HasPerk (1 revision)
  15. Call of Duty 4: Scripting Reference - Rumble::StopAllRumbles (1 revision)
  16. Call of Duty 4: Scripting Reference - Motion::Vibrate (1 revision)
  17. Call of Duty 4: Scripting Reference - System (1 revision)
  18. Call of Duty 4: Scripting Reference - AI::IsNodeOccupied (1 revision)
  19. Call of Duty 4: Scripting Reference - Hud::Reset (1 revision)
  20. Call of Duty 4: Scripting Reference - Player::DeactivateChannelVolumes (1 revision)
  21. Call of Duty 4: Scripting Reference - Player::GetFractionMaxAmmo (1 revision)
  22. Call of Duty 4: Scripting Reference - Player::GiveStartAmmo (1 revision)
  23. Call of Duty 4: Scripting Reference - Entity::DetachAll (1 revision)
  24. Call of Duty 4: Scripting Reference - Vehicles::GetSpeed (1 revision)
  25. Call of Duty 4: Scripting Reference - Level::SetSunLight (1 revision)
  26. Call of Duty 4: Scripting Reference - AI::SetRunToPos (1 revision)
  27. Call of Duty 4: Scripting Reference - Mathl::ATan (1 revision)
  28. Call of Duty 4: Scripting Reference - Turret::ShootTurret (1 revision)
  29. Call of Duty bo3: Vision (1 revision)
  30. Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnim (1 revision)
  31. Call of Duty 4: Scripting Reference - AI::StartCoverArrival (1 revision)
  32. Call of Duty 4: Scripting Reference - Save::IsSaveSuccessful (1 revision)
  33. Call of Duty 4: Scripting Reference - Hud::SetClockUp (1 revision)
  34. Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Delete (1 revision)
  35. Call of Duty 4: Scripting Reference - Weapons::IsWeaponClipOnly (1 revision)
  36. Call of Duty 4: Scripting Reference - Vehicles::StopEngineSound (1 revision)
  37. Call of Duty 4: Scripting Reference - Entity::AddAIEventListener (1 revision)
  38. Call of Duty 4: Scripting Reference - Mathl::Abs (1 revision)
  39. Call of Duty 4: Scripting Reference - Player::IsMeleeing (1 revision)
  40. Call of Duty 4: Scripting Reference - Rumble::PlayRumbleOnEntity (1 revision)
  41. Call of Duty 4: Scripting Reference - Client::GetViewModel (1 revision)
  42. Call of Duty 4: Scripting Reference - Player::AnyAmmoForWeaponModes (1 revision)
  43. Call of Duty 4: Scripting Reference - Effects::LoadFX (1 revision)
  44. Call of Duty 4: Scripting Reference - Mathl::Sin (1 revision)
  45. Call of Duty 4: Scripting Reference - Physics::PhysicsJitter (1 revision)
  46. Call of Duty 4: Scripting Reference - Save (1 revision)
  47. Call of Duty 4: Scripting Reference - Player::HasWeapon (1 revision)
  48. Call of Duty 4: Scripting Reference - Weapons::EnableGrenadeTouchDamage (1 revision)
  49. Call of Duty 4: Scripting Reference - Hud::Obituary (1 revision)
  50. Call of Duty 4: Scripting Reference - Turret::SetTurretTeam (1 revision)

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