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Showing below up to 50 results in range #451 to #500.
- Call of Duty 4: Radiant (1 revision)
- Call of Duty 4: Scripting Reference - Missile::Missile CreateRepulsorEnt (1 revision)
- Call of Duty 4: Scripting Reference - Array::GetStructArray (1 revision)
- Call of Duty 4: Scripting Reference - AI::ThrowGrenade (1 revision)
- Call of Duty 4: Scripting Reference - Animation::StopUseAnimTree (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnobLimitedRestart (1 revision)
- Call of Duty 4: Scripting Reference - Rumble::PlayRumbleLoopOnPosition (1 revision)
- Call of Duty 4: Scripting Reference - Player::SwitchToWeapon (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetTime (1 revision)
- Call of Duty 4: Scripting Reference - Entity::Detach (1 revision)
- Call of Duty 4: Scripting Reference - Player::IsLookingAt (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::MakeVehicleUsable (1 revision)
- Call of Duty 4: Scripting Reference - Vector::DistanceSquared (1 revision)
- Call of Duty 4: Scripting Reference - Rumble::StopRumble (1 revision)
- Call of Duty 4: Scripting Reference - Debug::AddTestClient (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetActionSlot (1 revision)
- Call of Duty 4: Scripting Reference - File::FPrintFields (1 revision)
- Call of Duty 4: Scripting Reference - Client::SayAll (1 revision)
- Call of Duty 4: Scripting Reference - Entity::GetLightRadius (1 revision)
- Call of Duty 4: Scripting Reference - Sound::PlaySoundToPlayer (1 revision)
- Call of Duty 4: Scripting Reference - Sentient::SetThreatBiasAgainstAll (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetLookAtText (1 revision)
- Call of Duty 4: Scripting Reference - Trace::PhysicsTrace (1 revision)
- Call of Duty 4: Scripting Reference - Turret::GetTurretTarget (1 revision)
- Call of duty bo3: Fracture (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetNotetrackTimes (1 revision)
- Call of Duty 4: Scripting Reference - Level::GetReflectionLocs (1 revision)
- Call of Duty 4: Scripting Reference - Player::AllowCrouch (1 revision)
- Call of Duty 4: Scripting Reference - Debug::IPrintLn (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::FireWeapon (1 revision)
- Call of Duty 4: Scripting Reference - AI::StopLookAt (1 revision)
- Call of Duty 5: Map Overhead (1 revision)
- Call of Duty 4: Scripting Reference - Motion::RotateYaw (1 revision)
- Call of Duty 4: Scripting Reference - Client::SayTeam (1 revision)
- Call of Duty 4: Scripting Reference - Player::SetPerk (1 revision)
- Call of Duty 4: Scripting Reference - AI::GetAnglesToLikelyEnemyPath (1 revision)
- Call of Duty 4: Scripting Reference - Dvars::GetDebugDvar (1 revision)
- Call of Duty 4: Scripting Reference - Entity::ShowAllParts (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::JoltBody (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetWeaponAmmoClip (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective Delete (1 revision)
- Call of Duty 4: Scripting Reference - Sound::StopLoopSound (1 revision)
- Call of Duty 4: Scripting Reference - Damage::SetPlayerIgnoreRadiusDamage (1 revision)
- Call of Duty 4: Scripting Reference - Spawn::PlaceSpawnPoint (1 revision)
- Call of Duty 4: Scripting Reference - Clans::GetClanName (1 revision)
- Call of Duty 4: Scripting Reference - AI::StartScriptedAnim (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetWeaponSlotClipAmmo (1 revision)
- Call of Duty 4: Scripting Reference - Level::ExitLevel (1 revision)
- Call of Duty 4: Scripting Reference - Client::IsPlayerNumber (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimKnob (1 revision)