User contributions for Zeroy
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26 July 2017
- 23:1123:11, 26 July 2017 diff hist 0 N File:Video tut2.png No edit summary
- 23:1123:11, 26 July 2017 diff hist 0 N File:Video tut1.png No edit summary current
- 22:5922:59, 26 July 2017 diff hist +850 N Call of Duty bo3: ZM Intro Video Created page with "== Intro == You can add an Intro Video to your Zombie Map but note that so far we have not been able to get the audio to work == Preparing the Video == * You can use pretty..."
- 22:4822:48, 26 July 2017 diff hist +73 Call of Duty bo3: Modding No edit summary
24 June 2017
- 17:2017:20, 24 June 2017 diff hist +22 Call of Duty bo3: ZM Player Models 2 →Setting Up Player Models Table current
- 17:1817:18, 24 June 2017 diff hist +233 Call of Duty bo3: ZM Player Models 2 →Setting Up Player Models Table
16 April 2017
- 15:5015:50, 16 April 2017 diff hist −133 m COD Modding & Mapping Wiki:About No edit summary current
- 15:4915:49, 16 April 2017 diff hist −17 m COD Modding & Mapping Wiki:About No edit summary
- 03:1003:10, 16 April 2017 diff hist +120 m Call of duty bo3: Rain No edit summary
- 03:0603:06, 16 April 2017 diff hist +70 Call of duty bo3: Rain →Assets
- 02:2502:25, 16 April 2017 diff hist +2,976 N Call of duty bo3: Rain Created page with "== Intro == Several elements are needed to add rain into a MP/ZM map: * Clientscript for rain on player (rather than placing rain FXs in the map) * Weathergrime Volume (cont..."
- 01:4001:40, 16 April 2017 diff hist +49 m Call of Duty bo3: Mapping ZM →Various Scripts
3 March 2017
- 14:3214:32, 3 March 2017 diff hist +49 m Call of Duty bo3: Modding →Fxs
- 14:3114:31, 3 March 2017 diff hist −49 Call of Duty bo3: Modding →Zombie Modding
- 14:3114:31, 3 March 2017 diff hist −102 Call of Duty bo3: Modding No edit summary
16 February 2017
- 20:5020:50, 16 February 2017 diff hist +186,259 N Call of Duty bo3: ZM Loaded Sounds Created page with "== Those are the SoundAliases names loaded in zm_common == '''!! Credits to DTZxPorter if using !!''' <pre> amb_rattle_barrel amb_rattle_bottles amb_rattle_car_alarm amb_rat..." current
- 20:4920:49, 16 February 2017 diff hist +65 m Call of Duty bo3: Modding →Zombie Modding
8 February 2017
- 00:4800:48, 8 February 2017 diff hist +3 m Call of Duty bo3: ZM Loaded FXs No edit summary
- 00:4600:46, 8 February 2017 diff hist +12,042 N Call of Duty bo3: ZM Loaded FXs Created page with "'''Those Fxs are loaded in zm_levelcommon Fastfile meaning that they can be used in Zombie Maps without needing the assets''' <pre> _t6/env/light/fx_ray_sun_sm_short _t6/impa..."
- 00:4500:45, 8 February 2017 diff hist +49 m Call of Duty bo3: Modding →Zombie Modding
- 00:3900:39, 8 February 2017 diff hist +27,023 N Call of Duty bo3: ZM Loaded Xanim Created page with "'''Those animation are loaded in zm_levelcommon Fastfile meaning that they can be used in weapon files without needing the assets'''<br><br> <pre> vm_38_special_ads_base_down..." current
- 00:3900:39, 8 February 2017 diff hist +65 m Call of Duty bo3: Modding →Zombie Modding
5 February 2017
- 04:1204:12, 5 February 2017 diff hist −34 Call of Duty bo3: ZM Water Risers →Editing Map Scripts
28 January 2017
- 21:2921:29, 28 January 2017 diff hist −6 Call of Duty bo3: ZM Player Models 2 →Credits
- 21:2321:23, 28 January 2017 diff hist +147 m Call of Duty bo3: ZM Player Models 2 No edit summary
- 21:1921:19, 28 January 2017 diff hist +2,086 N Call of Duty bo3: ZM Player Models 2 Created page with " == Adding Custom Player Models == Note: Before starting, this requires an advanced level of knowledge around the Black Ops 3 Mod Tools. However it does not involve any cus..."
- 21:1721:17, 28 January 2017 diff hist −1 Call of Duty bo3: Modding →Zombie Modding
- 21:1721:17, 28 January 2017 diff hist −17 Call of Duty bo3: Modding →Zombie Modding
19 January 2017
- 17:3717:37, 19 January 2017 diff hist +25 Animstable / Archetype in BO3 No edit summary current
- 17:3617:36, 19 January 2017 diff hist +21 Animstable / Archetype in BO3 →Archetypes
- 17:3617:36, 19 January 2017 diff hist +3 m Animstable / Archetype in BO3 →Behavior Tree
- 17:3417:34, 19 January 2017 diff hist +64 Animstable / Archetype in BO3 →Behavior Tree
- 17:3217:32, 19 January 2017 diff hist +6 Animstable / Archetype in BO3 →Archetypes
- 16:1316:13, 19 January 2017 diff hist +6,486 N Animstable / Archetype in BO3 Created page with " == Archetypes == Archetypes(AI) within BO3 are mainly composed of four different external AI assets, a behavior tree, an animation state machine, an animation selector table..."
- 16:1016:10, 19 January 2017 diff hist +66 Call of Duty bo3: Resources →Various
12 January 2017
- 15:5615:56, 12 January 2017 diff hist +91 m Call of Duty bo3: FX Collisions No edit summary current
- 15:5515:55, 12 January 2017 diff hist +114 Call of Duty bo3: Clipping Method1 →Auto model clipping in Radiant current
11 January 2017
- 19:5419:54, 11 January 2017 diff hist +93 Call of Duty bo3: Mapping ZM No edit summary
- 19:4619:46, 11 January 2017 diff hist 0 N File:Mu clipping.jpg No edit summary current
- 19:4419:44, 11 January 2017 diff hist +250 Call of Duty bo3: Clipping Method1 →Auto model clipping in Radiant
- 19:3919:39, 11 January 2017 diff hist +194 N Call of Duty bo3: Clipping Method1 Created page with "== Auto model clipping in Radiant == * With your map open in Black Radiant select the clip texture you need in the Textures list * Select the model you wish to clip * Fil..."
- 19:3719:37, 11 January 2017 diff hist +61 m Call of Duty bo3: Mapping MP →Clipping/Tool Textures
- 19:0419:04, 11 January 2017 diff hist −175 m Call of Duty bo3: FX Collisions →Setting up the Particle Effect
- 19:0419:04, 11 January 2017 diff hist −33 m Call of Duty bo3: FX Collisions →Last things
- 19:0319:03, 11 January 2017 diff hist −168 m Call of Duty bo3: FX Collisions →Defining map areas as Outside Only
- 19:0319:03, 11 January 2017 diff hist +19 m Call of Duty bo3: FX Collisions →Defining map areas as Outside Only
- 19:0219:02, 11 January 2017 diff hist +19 m Call of Duty bo3: FX Collisions →Setting up a particle cloud
- 19:0219:02, 11 January 2017 diff hist +63 m Call of Duty bo3: FX Collisions →Setting up the Particle Effect
- 19:0019:00, 11 January 2017 diff hist +64 Call of Duty bo3: Mapping MP →FXs
- 03:3003:30, 11 January 2017 diff hist +3,974 N Call of Duty bo3: FX Collisions Created page with " == Setting up the Particle Effect == The material on your particle needs to be of an "outdoor" variety. That is, it's one of these: effect_cloud_lit_blend_nocull_outdoor - a..."