User contributions for CoDEmanX
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12 October 2009
- 11:5011:50, 12 October 2009 diff hist +219 m Call of Duty 4: Scripting Reference - Player::ButtonPressed No edit summary
26 September 2009
- 04:5104:51, 26 September 2009 diff hist +8 m Call of Duty 4: Scripting Reference - Entity::GetCentroid No edit summary current
25 September 2009
- 13:1613:16, 25 September 2009 diff hist +9 m Call of Duty 5: Scripting Reference - Vehicles::VehGetModel No edit summary current
- 13:1413:14, 25 September 2009 diff hist +4,266 N Call of Duty 5: Scripting Reference - Vehicles Created page with '{{CoD5_Modules}} ==Module: Vehicles== *AddVehicleToCompass *[[Call of Duty 4: Scripting Reference - Vehi…' current
- 13:0913:09, 25 September 2009 diff hist +164 N Call of Duty 5: Scripting Reference - Vehicles::VehGetModel found in _vehicles.gsc
- 13:0813:08, 25 September 2009 diff hist −89 m Call of Duty 4: Scripting Reference - Vehicles →Module: Vehicles current
24 September 2009
- 08:2108:21, 24 September 2009 diff hist +69 m Call of Duty 5: Damage types and MeansOfDeath No edit summary current
- 08:0308:03, 24 September 2009 diff hist +32 m Call of Duty 5: Damage types and MeansOfDeath No edit summary
- 04:2404:24, 24 September 2009 diff hist +2,560 N Call of Duty 5: Damage types and MeansOfDeath Created page with '{{Note|This is a list of available damage types and MeansOfDeath (MOD) in CoD5}} {| border="1" |- | '''Name''' | '''Description''' |- | MOD_BAYONET | Injured or killed by Bayone…'
7 September 2009
- 00:4200:42, 7 September 2009 diff hist −187 Talk:Call of Duty 5: MP Weapons Blanked the page current
- 00:4100:41, 7 September 2009 diff hist −572 Talk:Call of Duty 4: Scripting Reference - Client::IsRagdoll Blanked the page
27 August 2009
- 09:1609:16, 27 August 2009 diff hist +2 m Call of Duty 4: Gametypes No edit summary
- 09:1609:16, 27 August 2009 diff hist −21 m Call of Duty 4: Gametypes No edit summary
- 09:1509:15, 27 August 2009 diff hist −7 Call of Duty 4: Gametypes No edit summary
- 09:1409:14, 27 August 2009 diff hist −11 Call of Duty 4: Retrieval No edit summary current
- 09:1109:11, 27 August 2009 diff hist +73 Call of Duty 5: Adding Twar Quick and simple No edit summary
18 August 2009
- 22:3222:32, 18 August 2009 diff hist +1,763 N Call of Duty 4: FastFile Format New page: Image:Under Construction Small.png '''*** Article and investigation in early progress ***''' == Header == *Byte 0-3: decompressed fastfile size minus 44 (0x2C) *Byte 4-47: ''unkn...
16 August 2009
- 10:3310:33, 16 August 2009 diff hist −71 m Call of Duty 2: Viewsleeves Tutorial No edit summary
- 00:4800:48, 16 August 2009 diff hist −18 m Call of Duty 4: Editing Stock FX No edit summary current
- 00:4800:48, 16 August 2009 diff hist −1 m Call of Duty 4: needed No edit summary
15 August 2009
- 15:3415:34, 15 August 2009 diff hist +1 Call of Duty 4: SP Keys Values No edit summary current
- 15:3315:33, 15 August 2009 diff hist +22,197 N Call of Duty 4: SP Keys Values New page: {{Note|KVPs available in CoD4 SP, some of them are also in or especially for MP.}} <pre> // syntax: // float floatVar // int intVar // string stringVar vector origin vector angles int ...
3 August 2009
- 02:4802:48, 3 August 2009 diff hist +70 m Call of Duty 5: Zombie Map Tutorial: Shi No Numa No edit summary
- 02:2702:27, 3 August 2009 diff hist −13 m Call of Duty 5: List Of Animations No edit summary current
- 02:2002:20, 3 August 2009 diff hist +147 m Call of Duty 4: Scripting Reference - Player::ButtonPressed No edit summary
1 August 2009
- 20:3920:39, 1 August 2009 diff hist +11 m Call of Duty 4: Scripting Reference - System::UpdateGamerProfile No edit summary current
- 04:0504:05, 1 August 2009 diff hist +65 m Call of Duty 4: Scripting Reference - Effects::SetExpFog No edit summary current
- 04:0504:05, 1 August 2009 diff hist +58 m Call of Duty 5: Scripting Reference - Effects::SetVolFog No edit summary current
- 03:5703:57, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Player No edit summary current
- 03:5503:55, 1 August 2009 diff hist +211 N Call of Duty 4: Scripting Reference - Player::AdsButtonPressed New page: {{Function |Version=4 |Name=AdsButtonPressed() |Module=Player |Available |Summary=Check if the player is pressing the 'ads' button. |Call_on=The player |Example=<pre> while( self AdsButton... current
- 03:5503:55, 1 August 2009 diff hist +318 N Call of Duty 4: Scripting Reference - Player::AllowAds New page: {{Function |Version=4 |Name=AllowAds( <player ads> ) |Module=Player |Available |Summary=Sets whether the player can switch to ADS |Call_on=The player |Example=<pre>level.player Allow... current
- 03:5403:54, 1 August 2009 diff hist +323 N Call of Duty 4: Scripting Reference - Player::AllowCrouch New page: {{Function |Version=4 |Name=AllowCrouch( <player crouch> ) |Module=Player |Available=SP Only |Summary=Sets whether the player can crouch |Call_on=The player |Example=<pre>level.playe... current
- 03:5403:54, 1 August 2009 diff hist +301 N Call of Duty 4: Scripting Reference - Player::AllowJump New page: {{Function |Version=4 |Name=AllowJump( <player jump> ) |Module=Player |Available |Summary=Sets whether the player can jump |Call_on=The player |Example=<pre>level.player AllowJump(fa... current
- 03:5403:54, 1 August 2009 diff hist +316 N Call of Duty 4: Scripting Reference - Player::AllowLean New page: {{Function |Version=4 |Name=AllowLean( <player lean left> ) |Module=Player |Available=SP Only |Summary=Sets whether the player can lean |Call_on=The player |Example=<pre>level.player... current
- 03:5403:54, 1 August 2009 diff hist +327 N Call of Duty 4: Scripting Reference - Player::Allowleanleft New page: {{Function |Version=4 |Name=Allowleanleft(<player lean left>) |Module=Player |Available |Summary=Sets whether the player can lean left |Call_on=The player |Example=<pre>level.player ... current
- 03:5403:54, 1 August 2009 diff hist +333 N Call of Duty 4: Scripting Reference - Player::Allowleanright New page: {{Function |Version=4 |Name=Allowleanright(<player lean right>) |Module=Player |Available |Summary=Sets whether the player can lean right |Call_on=The player |Example=<pre>level.play... current
- 03:5403:54, 1 August 2009 diff hist +301 N Call of Duty 4: Scripting Reference - Player::AllowMelee New page: {{Function |Version=4 |Name=AllowMelee( <melee> ) |Module=Player |Available=SP Only |Summary=Sets whether the player can melee |Call_on=The player |Example=<pre>level.player AllowMel... current
- 03:5403:54, 1 August 2009 diff hist +323 N Call of Duty 4: Scripting Reference - Player::AllowProne New page: {{Function |Version=4 |Name=AllowProne( <player prone> ) |Module=Player |Available=SP Only |Summary=Sets whether the player can go prone |Call_on=The player |Example=<pre>level.playe... current
- 03:5403:54, 1 August 2009 diff hist +313 N Call of Duty 4: Scripting Reference - Player::AllowSprint New page: {{Function |Version=4 |Name=AllowSprint( <player sprint> ) |Module=Player |Available |Summary=Sets whether the player can sprint |Call_on=The player |Example=<pre>level.player AllowS... current
- 03:5303:53, 1 August 2009 diff hist +320 N Call of Duty 4: Scripting Reference - Player::AllowStand New page: {{Function |Version=4 |Name=AllowStand( <player stand> ) |Module=Player |Available=SP Only |Summary=Sets whether the player can stand up |Call_on=The player |Example=<pre>level.playe... current
- 03:5303:53, 1 August 2009 diff hist +188 N Call of Duty 4: Scripting Reference - Player::AttackButtonPressed New page: {{Function |Version=4 |Name=AttackButtonPressed() |Module=Player |Available=MP Only |Summary |Call_on=The player |Example=<pre>if ( self AttackButtonPressed() ) ...</pre> |Required_args }} current
- 03:5303:53, 1 August 2009 diff hist +412 N Call of Duty 4: Scripting Reference - Player::AnyAmmoForWeaponModes New page: {{Function |Version=4 |Name=AnyAmmoForWeaponModes( <weapon name> ) |Module=Player |Available |Summary=Returns true if the player has any ammo available for the weapon or any of it's ... current
- 03:5203:52, 1 August 2009 diff hist +322 N Call of Duty 4: Scripting Reference - Player::ButtonPressed New page: {{Function |Version=4 |Name=ButtonPressed( <buttonName> ) |Module=Player |Available=MP Only |Summary=Check if the host is pressing the button/key, "BUTTON_A", "BUTTON_B", "K |Call_on...
- 03:5203:52, 1 August 2009 diff hist +176 N Call of Duty 4: Scripting Reference - Player::ClearPerks New page: {{Function |Version=4 |Name=ClearPerks() |Module=Player |Available=MP Only |Summary=removes all perks for a player |Call_on=A player |Example=<pre>player ClearPerks();</pre> }} current
- 03:5203:52, 1 August 2009 diff hist +167 N Call of Duty 4: Scripting Reference - Player::CloseMenu New page: {{Function |Version=4 |Name=CloseMenu() |Module=Player |Available |Summary=Close the current player menu |Call_on=The player |Example=<pre>player CloseMenu();</pre> }} current
- 03:5203:52, 1 August 2009 diff hist +591 N Call of Duty 4: Scripting Reference - Player::DeactivateChannelVolumes New page: {{Function |Version=4 |Name=DeactivateChannelVolumes( <priority>, <fade time> ) |Module=Player |Available |Summary=deactivate the channel volumes for the player on the given pr... current
- 03:5203:52, 1 August 2009 diff hist +551 N Call of Duty 4: Scripting Reference - Player::DeactivateEq New page: {{Function |Version=4 |Name=DeactivateEq( <eqIndex>, <channelName>, <band> ) |Module=Player |Available=SP Only |Summary=Deactivate the specified eq filter for the specifi... current
- 03:5103:51, 1 August 2009 diff hist +542 N Call of Duty 4: Scripting Reference - Player::DeactivateReverb New page: {{Function |Version=4 |Name=DeactivateReverb( <priority>, <fade time> ) |Module=Player |Available |Summary=deactivate the sound reverberation for the player on the given priori... current
- 03:5103:51, 1 August 2009 diff hist +236 N Call of Duty 4: Scripting Reference - Player::DisableInvulnerability New page: {{Function |Version=4 |Name=DisableInvulnerability() |Module=Player |Available=SP Only |Summary=Makes player vulnerable to damage. This is default behavior |Call_on=A Player |Example=<pre... current
- 03:5103:51, 1 August 2009 diff hist +245 N Call of Duty 4: Scripting Reference - Player::DisableTurretDismount New page: {{Function |Version=4 |Name=DisableTurretDismount() |Module=Player |Available=SP Only |Summary=Do not let player unstick themselves from a turret that they are using. |Call_on=A Player |Ex... current