User contributions for CoDEmanX
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1 August 2009
- 03:1603:16, 1 August 2009 diff hist +504 N Call of Duty 4: Scripting Reference - Weapons::MagicGrenadeManual New page: {{Function |Version=4 |Name=MagicGrenadeManual( <origin>, <velocity>, <time to blow> ) |Module=Weapons |Available=SP Only |Summary=creates a "Magic" grenade from an actor... current
- 03:1603:16, 1 August 2009 diff hist +473 N Call of Duty 4: Scripting Reference - Weapons::Missile SetTarget New page: {{Function |Version=4 |Name=Missile_SetTarget( <target entity>, <target offset> ) |Module=Weapons |Available |Summary=Sets the target entity for a guided missile |Call_on=A mis... current
- 03:1603:16, 1 August 2009 diff hist +507 N Call of Duty 4: Scripting Reference - Weapons::WeaponAltWeaponName New page: {{Function |Version=4 |Name=WeaponAltWeaponName( <weapon name> ) |Module=Weapons |Available |Summary=Returns the name of the weapon this weapon has for its alternate mode. Returns "n... current
- 03:1603:16, 1 August 2009 diff hist +332 N Call of Duty 4: Scripting Reference - Weapons::WeaponClass New page: {{Function |Version=4 |Name=WeaponClass( <weapon name> ) |Module=Weapons |Available |Summary=Returns the class of weapon that this weapon is, such as "rifle", "smg", "spread", "pisto... current
- 03:1603:16, 1 August 2009 diff hist +275 N Call of Duty 4: Scripting Reference - Weapons::WeaponClipSize New page: {{Function |Version=4 |Name=WeaponClipSize( <weapon name> ) |Module=Weapons |Available |Summary=Get the weapon clip size for the given weapon |Call_on |Example=<pre>WeaponClipSize( "... current
- 03:1603:16, 1 August 2009 diff hist +294 N Call of Duty 4: Scripting Reference - Weapons::WeaponFightDist New page: {{Function |Version=4 |Name=WeaponFightDist( <weapon name> ) |Module=Weapons |Available=SP Only |Summary=Returns the fight distance for this weapon |Call_on |Example=<pre>fightdist =... current
- 03:1603:16, 1 August 2009 diff hist +275 N Call of Duty 4: Scripting Reference - Weapons::WeaponFireTime New page: {{Function |Version=4 |Name=WeaponFireTime( <weapon name> ) |Module=Weapons |Available |Summary=Get the weapon fire time for the given weapon |Call_on |Example=<pre>WeaponFireTime( "... current
- 03:1603:16, 1 August 2009 diff hist +337 N Call of Duty 4: Scripting Reference - Weapons::WeaponInventoryType New page: {{Function |Version=4 |Name=WeaponInventoryType( <weapon name> ) |Module=Weapons |Available |Summary=Returns the way this weapon is stored, such as "altmode", "item", "offhand", or "... current
- 03:1503:15, 1 August 2009 diff hist +270 N Call of Duty 4: Scripting Reference - Weapons::WeaponIsBoltAction New page: {{Function |Version=4 |Name=WeaponIsBoltAction( <weapon name> ) |Module=Weapons |Available |Summary=Get whether this weapon has a bolt action |Call_on |Example=<pre>WeaponIsBoltActio... current
- 03:1503:15, 1 August 2009 diff hist +266 N Call of Duty 4: Scripting Reference - Weapons::WeaponIsSemiAuto New page: {{Function |Version=4 |Name=WeaponIsSemiAuto( <weapon name> ) |Module=Weapons |Available |Summary=Get whether this weapon is semi automatic |Call_on |Example=<pre>WeaponIsSemiAuto( "... current
- 03:1503:15, 1 August 2009 diff hist +308 N Call of Duty 4: Scripting Reference - Weapons::WeaponMaxAmmo New page: {{Function |Version=4 |Name=WeaponMaxAmmo( <weapon name> ) |Module=Weapons |Available |Summary=Returns the max amount of ammo this weapon is meant to hold. Stockpile only, not the c... current
- 03:1503:15, 1 August 2009 diff hist +284 N Call of Duty 4: Scripting Reference - Weapons::WeaponMaxDist New page: {{Function |Version=4 |Name=WeaponMaxDist( <weapon name> ) |Module=Weapons |Available=SP Only |Summary=Returns the maximum distance for this weapon |Call_on |Example=<pre>maxdist = W... current
- 03:1503:15, 1 August 2009 diff hist +318 N Call of Duty 4: Scripting Reference - Weapons::WeaponStartAmmo New page: {{Function |Version=4 |Name=WeaponStartAmmo( <weapon name> ) |Module=Weapons |Available |Summary=Returns the amount of ammo this weapon is meant to start with when first given to a p... current
- 03:1503:15, 1 August 2009 diff hist +351 N Call of Duty 4: Scripting Reference - Weapons::WeaponType New page: {{Function |Version=4 |Name=WeaponType( <weapon name> ) |Module=Weapons |Available |Summary=Returns the type of weapon that this weapon is, such as "bullet", "projectile", "grenade",... current
- 03:1403:14, 1 August 2009 diff hist 0 m Call of Duty 4: Scripting Reference - Vehicles No edit summary
- 03:1403:14, 1 August 2009 diff hist +354 N Call of Duty 4: Scripting Reference - Vehicles::AddVehicleToCompass New page: {{Function |Version=4 |Name=AddVehicleToCompass( <compassIconType> ) |Module=Vehicles |Available=SP Only |Summary=Add this vehicle to the compass. |Call_on=a vehicle |Example=<pre>se... current
- 03:1403:14, 1 August 2009 diff hist +294 N Call of Duty 4: Scripting Reference - Vehicles::AttachPath New page: {{Function |Version=4 |Name=AttachPath( <node index> ) |Module=Vehicles |Available=SP Only |Summary=Attaches this vehicle to the given path. |Call_on=a vehicle |Example=<pre>bomber ... current
- 03:1403:14, 1 August 2009 diff hist +209 N Call of Duty 4: Scripting Reference - Vehicles::ClearGoalYaw New page: {{Function |Version=4 |Name=ClearGoalYaw( <yaw> ) |Module=Vehicles |Available |Summary=Clear the goal yaw direction for this vehicle. |Call_on=a vehicle |Example=<pre>level.flak1 Cle... current
- 03:1403:14, 1 August 2009 diff hist +198 N Call of Duty 4: Scripting Reference - Vehicles::ClearLookAtEnt New page: {{Function |Version=4 |Name=ClearLookAtEnt() |Module=Vehicles |Available |Summary=Clear the entity the vehicle is orienting towards. |Call_on=a vehicle |Example=<pre>eTank ClearLookAtEnt()... current
- 03:1403:14, 1 August 2009 diff hist +215 N Call of Duty 4: Scripting Reference - Vehicles::ClearTargetYaw New page: {{Function |Version=4 |Name=ClearTargetYaw( <yaw> ) |Module=Vehicles |Available |Summary=Clear the target yaw direction for this vehicle. |Call_on=a vehicle |Example=<pre>level.flak1... current
- 03:1303:13, 1 August 2009 diff hist +194 N Call of Duty 4: Scripting Reference - Vehicles::ClearTurretTarget New page: {{Function |Version=4 |Name=ClearTurretTarget() |Module=Vehicles |Available |Summary=Clear the target for the vehicle turret. |Call_on=a vehicle |Example=<pre>eTank ClearTurretTarget();</p... current
- 03:1303:13, 1 August 2009 diff hist +166 N Call of Duty 4: Scripting Reference - Vehicles::FireTurret New page: {{Function |Version=4 |Name=FireTurret() |Module=Vehicles |Available |Summary=Fire the vehicle's turret |Call_on=a vehicle |Example=<pre> nFlak FireTurret();</pre> }} current
- 03:1203:12, 1 August 2009 diff hist +502 N Call of Duty 4: Scripting Reference - Vehicles::FireWeapon New page: {{Function |Version=4 |Name=FireWeapon( <barrel tag>, <target ent>, <target offset> ) |Module=Vehicles |Available=SP Only |Summary=Fire the vehicle's weapon |Call_on=a ve... current
- 03:1203:12, 1 August 2009 diff hist +177 N Call of Duty 4: Scripting Reference - Vehicles::FreeVehicle New page: {{Function |Version=4 |Name=FreeVehicle() |Module=Vehicles |Available=SP Only |Summary=Frees this vehicle instance. |Call_on=a vehicle |Example=<pre>self FreeVehicle();</pre> }} current
- 03:1203:12, 1 August 2009 diff hist +460 N Call of Duty 4: Scripting Reference - Vehicles::GetAttachPos New page: {{Function |Version=4 |Name=GetAttachPos( <node index> ) |Module=Vehicles |Available=SP Only |Summary=Returns the origin and angles if the vehicle were to be attached to the path. T... current
- 03:1103:11, 1 August 2009 diff hist +321 N Call of Duty 4: Scripting Reference - Vehicles::GetEngineVolume New page: {{Function |Version=4 |Name=GetEngineVolume() |Module=Vehicles |Available=SP Only |Summary=Gets the volume of engine sound for this vehicle (the scaling value set by SetEngineVolume. The ... current
- 03:1103:11, 1 August 2009 diff hist +187 N Call of Duty 4: Scripting Reference - Vehicles::GetGoalSpeedMPH New page: {{Function |Version=4 |Name=GetGoalSpeedMPH() |Module=Vehicles |Available |Summary=Gets the goal speed in miles per hour. |Call_on=a vehicle |Example=<pre>self GetGoalSpeedMPH();</pre> }} current
- 03:1103:11, 1 August 2009 diff hist +179 N Call of Duty 4: Scripting Reference - Vehicles::GetSpeed New page: {{Function |Version=4 |Name=GetSpeed() |Module=Vehicles |Available |Summary=Gets the current speed in inches per second. |Call_on=a vehicle |Example=<pre>self GetSpeed();</pre> }} current
- 03:1103:11, 1 August 2009 diff hist +182 N Call of Duty 4: Scripting Reference - Vehicles::GetSpeedMPH New page: {{Function |Version=4 |Name=GetSpeedMPH() |Module=Vehicles |Available |Summary=Gets the current speed in miles per hour. |Call_on=a vehicle |Example=<pre>self GetSpeedMPH();</pre> }} current
- 03:1103:11, 1 August 2009 diff hist +219 N Call of Duty 4: Scripting Reference - Vehicles::GetVehicleOwner New page: {{Function |Version=4 |Name=GetVehicleOwner() |Module=Vehicles |Available=SP Only |Summary=Returns the owner of this particular vehicle. |Call_on=a vehicle |Example=<pre>eFlak88user = eFla... current
- 03:1003:10, 1 August 2009 diff hist +389 N Call of Duty 4: Scripting Reference - Vehicles::GetWheelSurface New page: {{Function |Version=4 |Name=GetWheelSurface( <wheel> ) |Module=Vehicles |Available=SP Only |Summary=Returns the surface type of the given wheel as a string. |Call_on=a vehicle |Examp... current
- 03:1003:10, 1 August 2009 diff hist +241 N Call of Duty 4: Scripting Reference - Vehicles::IsTurretReady New page: {{Function |Version=4 |Name=IsTurretReady() |Module=Vehicles |Available=SP Only |Summary=Query whether this vehicle's turret is ready for firing |Call_on=a vehicle |Example=<pre>while ( le... current
- 03:1003:10, 1 August 2009 diff hist +582 N Call of Duty 4: Scripting Reference - Vehicles::JoltBody New page: {{Function |Version=4 |Name=JoltBody( <jolt position>, <intensity>, <speedFrac>, <deceleration> ) |Module=Vehicles |Available=SP Only |Summary=Jolts the vehicle. |C... current
- 03:1003:10, 1 August 2009 diff hist +212 N Call of Duty 4: Scripting Reference - Vehicles::MakeVehicleUnusable New page: {{Function |Version=4 |Name=MakeVehicleUnusable() |Module=Vehicles |Available=SP Only |Summary=Sets this vehicle to be not usable by the player |Call_on=a vehicle |Example=<pre>car MakeVeh... current
- 03:0903:09, 1 August 2009 diff hist +206 N Call of Duty 4: Scripting Reference - Vehicles::MakeVehicleUsable New page: {{Function |Version=4 |Name=MakeVehicleUsable() |Module=Vehicles |Available=SP Only |Summary=Sets this vehicle to be usable by the player |Call_on=a vehicle |Example=<pre>nFlak MakeVehicle... current
- 03:0903:09, 1 August 2009 diff hist +325 N Call of Duty 4: Scripting Reference - Vehicles::ResumeSpeed New page: {{Function |Version=4 |Name=ResumeSpeed( <acceleration> ) |Module=Vehicles |Available |Summary=Sets the vehicle to resume its path speed. |Call_on=a vehicle |Example=<pre>level.tank ... current
- 03:0903:09, 1 August 2009 diff hist +358 N Call of Duty 4: Scripting Reference - Vehicles::ReturnPlayerControl New page: {{Function |Version=4 |Name=ReturnPlayerControl() |Module=Vehicles |Available=SP Only |Summary=After controlling a vehicle from script using something like setvehgoalpos(), if the vehicle ... current
- 03:0903:09, 1 August 2009 diff hist +314 N Call of Duty 4: Scripting Reference - Vehicles::SetAcceleration New page: {{Function |Version=4 |Name=SetAcceleration( <acceleration> ) |Module=Vehicles |Available |Summary=Sets the acceleration for this vehicle. |Call_on=a vehicle |Example=<pre>self SetAc... current
- 03:0803:08, 1 August 2009 diff hist +501 N Call of Duty 4: Scripting Reference - Vehicles::SetAirResistance New page: {{Function |Version=4 |Name=SetAirResistance( <max air resistance speed> ) |Module=Vehicles |Available |Summary=Sets the speed at which air resistance maxes out. |Call_on=a vehicle |... current
- 03:0803:08, 1 August 2009 diff hist +313 N Call of Duty 4: Scripting Reference - Vehicles::SetDeceleration New page: {{Function |Version=4 |Name=SetDeceleration( <deceleration> ) |Module=Vehicles |Available |Summary=Sets the deceleration for this vehicle. |Call_on=a vehicle |Example=<pre>self SetDe... current
- 03:0803:08, 1 August 2009 diff hist +372 N Call of Duty 4: Scripting Reference - Vehicles::SetEngineVolume New page: {{Function |Version=4 |Name=SetEngineVolume( <scale> ) |Module=Vehicles |Available=SP Only |Summary=Scales the volume of engine sound for this vehicle. This is useful for ramping up... current
- 03:0803:08, 1 August 2009 diff hist +365 N Call of Duty 4: Scripting Reference - Vehicles::SetGoalYaw New page: {{Function |Version=4 |Name=SetGoalYaw( <yaw> ) |Module=Vehicles |Available |Summary=Set the goal yaw direction for this vehicle. Goal yaw is ignored if vehicle doesn't stop at goal.... current
- 03:0803:08, 1 August 2009 diff hist +391 N Call of Duty 4: Scripting Reference - Vehicles::SetHoverParams New page: {{Function |Version=4 |Name=SetHoverParams( <radius>, <speed>, <accel> ) |Module=Vehicles |Available |Summary=Set the hovering parameters. |Call_on=a vehicle |Example=<pr... current
- 03:0703:07, 1 August 2009 diff hist +795 N Call of Duty 4: Scripting Reference - Vehicles::SetJitterParams New page: {{Function |Version=4 |Name=SetJitterParams( <range vector>, <min period>, <max period> ) |Module=Vehicles |Available |Summary=Set the jitter parameters. Set everything t... current
- 03:0703:07, 1 August 2009 diff hist +268 N Call of Duty 4: Scripting Reference - Vehicles::SetLookAtEnt New page: {{Function |Version=4 |Name=SetLookAtEnt( <entity> ) |Module=Vehicles |Available |Summary=Set the entity this vehicle will orient towards. |Call_on=a vehicle |Example=<pre>eFlak88 Se... current
- 03:0703:07, 1 August 2009 diff hist +311 N Call of Duty 4: Scripting Reference - Vehicles::SetMaxPitchRoll New page: {{Function |Version=4 |Name=SetMaxPitchRoll( <pitch>, <roll> ) |Module=Vehicles |Available |Summary=Sets max pitch and roll angle for this vehicle. |Call_on=a vehicle |Example=... current
- 03:0703:07, 1 August 2009 diff hist +310 N Call of Duty 4: Scripting Reference - Vehicles::SetNearGoalNotifyDist New page: {{Function |Version=4 |Name=SetNearGoalNotifyDist( <dist> ) |Module=Vehicles |Available |Summary=Set distance near goal at which near_goal notification should be sent once. |Call_on=... current
- 03:0703:07, 1 August 2009 diff hist +523 N Call of Duty 4: Scripting Reference - Vehicles::SetSpeed New page: {{Function |Version=4 |Name=SetSpeed( <speed>, <acceleration>, <deceleration> ) |Module=Vehicles |Available |Summary=Sets the speed and acceleration for this vehicle. |Ca... current
- 03:0703:07, 1 August 2009 diff hist +652 N Call of Duty 4: Scripting Reference - Vehicles::SetSpeedImmediate New page: {{Function |Version=4 |Name=SetSpeedImmediate( <speed>, <acceleration>, <deceleration> ) |Module=Vehicles |Available |Summary=Sets the speed and acceleration for this veh... current
- 03:0703:07, 1 August 2009 diff hist +366 N Call of Duty 4: Scripting Reference - Vehicles::SetSwitchNode New page: {{Function |Version=4 |Name=SetSwitchNode( <source node> <dest node> ) |Module=Vehicles |Available=SP Only |Summary=Sets a switch node for this vehicle. |Call_on=a vehicle |Exa... current