User contributions for CoDEmanX
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31 July 2009
- 03:5203:52, 31 July 2009 diff hist +606 N Call of Duty 4: Scripting Reference - Trace New page: {{CoD4_Modules}} ==Module: Trace== *BulletTrace *[[Call of Duty 4: Scripting Reference - Trace::BulletTracePassed|BulletTrace... current
- 03:5103:51, 31 July 2009 diff hist +512 N Call of Duty 4: Scripting Reference - Teams New page: {{CoD4_Modules}} ==Module: Teams== *GetAssignedTeam *[[Call of Duty 4: Scripting Reference - Teams::GetTeamPlayersAlive|G... current
- 03:5003:50, 31 July 2009 diff hist +345 N Call of Duty 4: Scripting Reference - System New page: {{CoD4_Modules}} ==Module: System== *LogPrint *ResetTimeout *[[C... current
- 03:5003:50, 31 July 2009 diff hist +309 N Call of Duty 4: Scripting Reference - String New page: {{CoD4_Modules}} ==Module: String== *GetSubStr *IsSubStr *[[Call of... current
- 03:4903:49, 31 July 2009 diff hist +978 N Call of Duty 4: Scripting Reference - Spawn New page: {{CoD4_Modules}} ==Module: Spawn== *CanSpawnTurret *DoSpawn *[[Ca... current
- 03:4903:49, 31 July 2009 diff hist +1,506 N Call of Duty 4: Scripting Reference - Sound New page: {{CoD4_Modules}} ==Module: Sound== *AmbientPlay *AmbientStop *[[... current
- 03:4803:48, 31 July 2009 diff hist +1,527 N Call of Duty 4: Scripting Reference - Sentient New page: {{CoD4_Modules}} ==Module: Sentient== *CreateThreatBiasGroup *[[Call of Duty 4: Scripting Reference - Sentient::... current
- 03:4803:48, 31 July 2009 diff hist +430 N Call of Duty 4: Scripting Reference - Save New page: {{CoD4_Modules}} ==Module: Save== *CommitSave *[[Call of Duty 4: Scripting Reference - Save::IsSaveRecentlyLoaded|IsSaveRecentl... current
- 03:4703:47, 31 July 2009 diff hist +571 N Call of Duty 4: Scripting Reference - Rumble New page: {{CoD4_Modules}} ==Module: Rumble== *PlayRumbleLoopOnEntity *[[Call of Duty 4: Scripting Reference - Rumble::Play... current
- 03:4703:47, 31 July 2009 diff hist +1,356 N Call of Duty 4: Scripting Reference - Precache New page: {{CoD4_Modules}} ==Module: Precache== *PreCacheHeadIcon *[[Call of Duty 4: Scripting Reference - Precache::PreCacheIt... current
- 03:4603:46, 31 July 2009 diff hist +9,137 N Call of Duty 4: Scripting Reference - Player New page: {{CoD4_Modules}} ==Module: Player== *AdsButtonPressed *[[Call of Duty 4: Scripting Reference - Player::AllowAds|AllowAd...
- 03:4603:46, 31 July 2009 diff hist +488 N Call of Duty 4: Scripting Reference - Physics New page: {{CoD4_Modules}} ==Module: Physics== *PhysicsExplosionCylinder *[[Call of Duty 4: Scripting Reference - Physic... current
- 03:4503:45, 31 July 2009 diff hist +2,610 N Call of Duty 4: Scripting Reference - Objective New page: {{CoD4_Modules}} ==Module: Objective== *Objective_Add *[[Call of Duty 4: Scripting Reference - Objective::Objective_Add... current
- 03:4503:45, 31 July 2009 diff hist +6 m Call of Duty 4: Scripting Reference - Motion No edit summary current
- 03:4403:44, 31 July 2009 diff hist +1,226 N Call of Duty 4: Scripting Reference - Motion New page: {{CoD4_Modules}} ==Module: == *DevAddPitch *DevAddRoll *[[Call ...
- 03:4403:44, 31 July 2009 diff hist +570 N Call of Duty 4: Scripting Reference - Missile New page: {{CoD4_Modules}} ==Module: Missile== *Missile_CreateAttractorEnt *[[Call of Duty 4: Scripting Reference - Mi... current
- 03:4303:43, 31 July 2009 diff hist +118 N Call of Duty 4: Scripting Reference - Menus New page: {{CoD4_Modules}} ==Module: Menus== *CloseInGameMenu current
- 03:4103:41, 31 July 2009 diff hist +5 m Call of Duty 4: Scripting Reference - Debug No edit summary current
- 03:4103:41, 31 July 2009 diff hist +5 m Call of Duty 4: Scripting Reference - Dvars No edit summary current
- 03:4103:41, 31 July 2009 diff hist +7 m Call of Duty 4: Scripting Reference - Effects No edit summary current
- 03:4103:41, 31 July 2009 diff hist +6 m Call of Duty 4: Scripting Reference - Entity No edit summary current
- 03:4103:41, 31 July 2009 diff hist +4 m Call of Duty 4: Scripting Reference - File No edit summary current
- 03:4103:41, 31 July 2009 diff hist +3 m Call of Duty 4: Scripting Reference - Hud No edit summary current
- 03:4103:41, 31 July 2009 diff hist +5 m Call of Duty 4: Scripting Reference - Level No edit summary current
- 03:4003:40, 31 July 2009 diff hist +957 N Call of Duty 4: Scripting Reference - Math New page: {{CoD4_Modules}} ==Module: Math== *ACos *ASin *[[Call of Duty 4: Scripting Ref...
- 03:3903:39, 31 July 2009 diff hist +4,621 N Call of Duty 4: Scripting Reference - Level New page: {{CoD4_Modules}} ==Module: == *ChangeLevel *Cinematic *[[Call of D...
- 03:3903:39, 31 July 2009 diff hist +2,047 N Call of Duty 4: Scripting Reference - Hud New page: {{CoD4_Modules}} ==Module: == *ChangeFontScaleOverTime *[[Call of Duty 4: Scripting Reference - Hud::ClearAllTextAf...
- 03:3803:38, 31 July 2009 diff hist +439 N Call of Duty 4: Scripting Reference - File New page: {{CoD4_Modules}} ==Module: == *CloseFile *FGetArg *[[Call of Duty 4: Scr...
- 03:3803:38, 31 July 2009 diff hist +5,033 N Call of Duty 4: Scripting Reference - Entity New page: {{CoD4_Modules}} ==Module: == *AddAIEventListener *Attach *[...
- 03:3703:37, 31 July 2009 diff hist +845 N Call of Duty 4: Scripting Reference - Effects New page: {{CoD4_Modules}} ==Module: == *GetFXVisibility *LoadFX *[[Cal...
- 03:3703:37, 31 July 2009 diff hist +631 N Call of Duty 4: Scripting Reference - Dvars New page: {{CoD4_Modules}} ==Module: == *GetDebugDvar *[[Call of Duty 4: Scripting Reference - Dvars::GetDebugDvarFloat|GetDebugDvarFl...
- 03:3603:36, 31 July 2009 diff hist +1,113 N Call of Duty 4: Scripting Reference - Debug New page: {{CoD4_Modules}} ==Module: == *AddTestClient *Assert *[[Call of Dut...
- 03:3603:36, 31 July 2009 diff hist +387 N Call of Duty 4: Scripting Reference - Damage New page: {{CoD4_Modules}} ==Module: Damage== *FinishPlayerDamage *[[Call of Duty 4: Scripting Reference - Damage::RadiusDamage... current
- 03:3503:35, 31 July 2009 diff hist +206 N Call of Duty 4: Scripting Reference - Control New page: {{CoD4_Modules}} ==Module: Control== *GetCommandFromKey *[[Call of Duty 4: Scripting Reference - Control::GetKeyBindi... current
- 03:3403:34, 31 July 2009 diff hist 0 m Template:CoD4 Modules No edit summary
- 03:3303:33, 31 July 2009 diff hist −8 m Call of Duty 4: Scripting Reference - Clans No edit summary current
- 03:3203:32, 31 July 2009 diff hist +2,537 N Call of Duty 4: Scripting Reference - Client New page: {{CoD4_Modules}} ==Module: Client== *AllClientsPrint *[[Call of Duty 4: Scripting Reference - Client::AllowSpectateTeam|... current
- 03:3103:31, 31 July 2009 diff hist +188 N Call of Duty 4: Scripting Reference - Clans New page: {{CoD4_Modules}} ==Module: Clans== *GetClanID *GetClanName
- 03:2903:29, 31 July 2009 diff hist +3,968 N Call of Duty 4: Scripting Reference - Animation New page: {{CoD4_Modules}} ==Module: Animation== *AnimHasNotetrack *[[Call of Duty 4: Scripting Reference - Animation::AnimRel... current
- 03:2503:25, 31 July 2009 diff hist −85 m Call of Duty 4: Scripting Reference - AI No edit summary
- 03:2403:24, 31 July 2009 diff hist −29 m Call of Duty 4: Scripting Reference - AI No edit summary
- 03:2203:22, 31 July 2009 diff hist +361 N Call of Duty 4: Scripting Reference - AI::WithinApproxPathDist New page: {{Function |Version=4 |Name=WithinApproxPathDist( <distance> ) |Module=AI |Available=SP Only |Summary=Check whether the actor is within an approximate distance to his path |Call_on=&... current
- 03:2103:21, 31 July 2009 diff hist +267 N Call of Duty 4: Scripting Reference - AI::UseTurret New page: {{Function |Version=4 |Name=UseTurret( <turret> ) |Module=AI |Available=SP Only |Summary=Use this turret |Call_on=<actor> An actor |Example=<pre>self UseTurret( mg42Ent );</pr... current
- 03:2103:21, 31 July 2009 diff hist +242 N Call of Duty 4: Scripting Reference - AI::UseReacquireNode New page: {{Function |Version=4 |Name=UseReacquireNode( <node> ) |Module=AI |Available=SP Only |Summary=Use the given reacquire node. |Call_on=<actor> An actor |Example |Required_args= # <node... current
- 03:2003:20, 31 July 2009 diff hist +448 N Call of Duty 4: Scripting Reference - AI::UseCoverNode New page: {{Function |Version=4 |Name=UseCoverNode( <path node> ) |Module=AI |Available=SP Only |Summary=Tells this actor to use the given cover node. This is invalid if the actor's keepclaime... current
- 03:2003:20, 31 July 2009 diff hist +659 N Call of Duty 4: Scripting Reference - AI::UpdateProne New page: {{Function |Version=4 |Name=UpdateProne( <animation A> , <animation B>, <goal weight>, <goal time>, <rate> ) |Module=AI |Available=SP Only |Summary=Set the ac... current
- 03:2003:20, 31 July 2009 diff hist +418 N Call of Duty 4: Scripting Reference - AI::UpdatePlayerSightAccuracy New page: {{Function |Version=4 |Name=UpdatePlayerSightAccuracy() |Module=AI |Available=SP Only |Summary=Does traces to determine how much of the player is visible if the player is the actor's enemy... current
- 03:1903:19, 31 July 2009 diff hist +265 N Call of Duty 4: Scripting Reference - AI::UnSetTurretNode New page: {{Function |Version=4 |Name=UnSetTurretNode( <node> ) |Module=AI |Available=SP Only |Summary=Unset the turret from this node. |Call_on |Example=<pre>UnSetTurretNode( node, mg42 );</pre> |R... current
- 03:1903:19, 31 July 2009 diff hist +192 N Call of Duty 4: Scripting Reference - AI::TrimPathtoAttack New page: {{Function |Version=4 |Name=TrimPathtoAttack() |Module=AI |Available=SP Only |Summary=Trims the path to attack. |Call_on=<actor> An actor |Example |Required_args |Optional_args |Note... current
- 03:1803:18, 31 July 2009 diff hist +366 N Call of Duty 4: Scripting Reference - AI::TraverseMode New page: {{Function |Version=4 |Name=TraverseMode( <traverse mode> ) |Module=AI |Available=SP Only |Summary=Set the traverse mode of this actor. |Call_on=<actor> An actor |Example=<pre... current