User contributions for Zeroy
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1 December 2008
- 13:0913:09, 1 December 2008 diff hist +9 m Call of Duty 5: Adding Gametypes No edit summary
- 13:0913:09, 1 December 2008 diff hist +38 m Call of Duty 5: Adding Gametypes No edit summary
- 02:2502:25, 1 December 2008 diff hist +1 m Call of Duty 5: Exploding barrels →Preparing your map
30 November 2008
- 16:5316:53, 30 November 2008 diff hist +4 m Call of Duty 5: Fog →Implementation in Levels
- 16:5316:53, 30 November 2008 diff hist 0 N File:Setvolfog off.jpg No edit summary current
- 16:5216:52, 30 November 2008 diff hist 0 N File:Setvolfog on.jpg No edit summary current
- 16:4516:45, 30 November 2008 diff hist −20 m Call of Duty 5: Fog →Theory
- 16:4516:45, 30 November 2008 diff hist +3 m Call of Duty 5: Fog →Theory
- 16:4416:44, 30 November 2008 diff hist +4 m Call of Duty 5: Fog →Theory
- 16:4416:44, 30 November 2008 diff hist 0 File:Setexpfog off.jpg uploaded a new version of "Image:Setexpfog off.jpg" current
- 16:4316:43, 30 November 2008 diff hist 0 File:Setexpfog on.jpg uploaded a new version of "Image:Setexpfog on.jpg" current
- 16:3916:39, 30 November 2008 diff hist 0 m Call of Duty 5: Fog →Implementation in Levels
- 16:3816:38, 30 November 2008 diff hist −28 m Call of Duty 5: Fog →Theory
- 16:3816:38, 30 November 2008 diff hist +8 m Call of Duty 5: Fog →Theory
- 16:3716:37, 30 November 2008 diff hist 0 N File:Setexpfog off.jpg No edit summary
- 16:3716:37, 30 November 2008 diff hist 0 N File:Setexpfog on.jpg No edit summary
- 16:3716:37, 30 November 2008 diff hist +3,293 N Call of Duty 5: Fog New page: Image:Nutshell.png There are now 2 type of scripted fog in COD:WW, here is a quick tutorial on how to use them and what they do. ==SetExpFog== ===Theory=== This function has been pr...
- 16:0116:01, 30 November 2008 diff hist −8 m Call of Duty 5: Mapping MP →Advanced Editing
29 November 2008
- 01:0301:03, 29 November 2008 diff hist +27 m Call of Duty 5: Water →Creating Dynamic Water
- 01:0201:02, 29 November 2008 diff hist 0 m Call of Duty 5: Water →Creating Dynamic Water
- 01:0201:02, 29 November 2008 diff hist 0 N File:Shot00015.jpg No edit summary current
- 01:0201:02, 29 November 2008 diff hist +170 m Call of Duty 5: Water →Creating Dynamic Water
28 November 2008
- 22:5122:51, 28 November 2008 diff hist −6 m Call of Duty 5: Mapping MP →Basic Editing / Mapping 101
- 15:1915:19, 28 November 2008 diff hist +168 m Call of Duty 4: Introduction →Getting Started
- 02:2402:24, 28 November 2008 diff hist +29 m Call of Duty 5: Worldspawn Settings No edit summary
- 02:2302:23, 28 November 2008 diff hist +1,841 m Call of Duty 5: Worldspawn Settings No edit summary
27 November 2008
- 19:0819:08, 27 November 2008 diff hist +53 m Call of Duty 5: Technical Reference →Technical References
- 18:4218:42, 27 November 2008 diff hist −93 m Call of Duty 5: Collision Brushes No edit summary
- 18:4218:42, 27 November 2008 diff hist +30 m Call of Duty 5: Collision Brushes No edit summary
- 18:4218:42, 27 November 2008 diff hist +13 m Call of Duty 5: Collision Brushes →Example
- 18:4118:41, 27 November 2008 diff hist 0 N File:Solig flag.jpg No edit summary current
- 18:4018:40, 27 November 2008 diff hist +5,865 Nm Call of Duty 5: Collision Brushes New page: Image:Nutshell.png This tutorial will explain how to spawn colliders onto models dynamically spawned in a Level. ==Definition== A collider is a brush (square or cylinder) on which th...
- 18:4018:40, 27 November 2008 diff hist +12 m Call of Duty 5: Modding →Others
- 17:4917:49, 27 November 2008 diff hist +54 m Call of Duty 5: Modding →Others
- 17:4817:48, 27 November 2008 diff hist 0 m Call of Duty 5: Mapping MP →Releasing a Map
- 17:4817:48, 27 November 2008 diff hist −5 m Call of Duty 5: Zombie Mapping 101 →Playable area
- 17:4717:47, 27 November 2008 diff hist +204 m Call of Duty 5: Zombie Mapping 101 →Playable area
- 17:4617:46, 27 November 2008 diff hist 0 m Call of Duty 5: Zombie Mapping 101 →Playable area
- 17:4617:46, 27 November 2008 diff hist +97 m Call of Duty 5: Zombie Mapping 101 →Zone Source
- 12:3712:37, 27 November 2008 diff hist −80 m Call of Duty 5: MP - Map GSC File →Create A Map Script File
- 12:3412:34, 27 November 2008 diff hist +71 m Call of Duty 5: Test the map No edit summary
- 12:3312:33, 27 November 2008 diff hist +7 m Call of Duty 5: Test the map No edit summary
- 12:3312:33, 27 November 2008 diff hist +57 m Call of Duty 5: Test the map No edit summary
- 12:3212:32, 27 November 2008 diff hist +1,021 N Call of Duty 5: Test the map New page: BEFORE compiling it you must insert your custom MAP .gsc in: c:\Program files\Activision\Call of Duty - World at War\raw\maps\mp AND in c:\Doc...
- 12:3212:32, 27 November 2008 diff hist +1,474 N Call of Duty 5: Arena File New page: Image:Nutshell.png The Arena files tells the Game what Gametypes will be availaible for a given map and also provide the Longname for maps. Let's look at the stock Arena bundled with ... current
- 12:2212:22, 27 November 2008 diff hist −7 m Call of Duty 5: Mapping MP No edit summary
- 12:1212:12, 27 November 2008 diff hist −1 m Call of Duty 5: Mapping MP →Scripts & Mapping
- 12:1012:10, 27 November 2008 diff hist +33 m Call of Duty 5: Xmodel Exporter No edit summary
- 12:1012:10, 27 November 2008 diff hist +73 m Call of Duty 5: Xmodel Exporter No edit summary
- 12:0612:06, 27 November 2008 diff hist +18 m Call of Duty 5: Xmodel Exporter No edit summary