User contributions for Zeroy
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29 November 2008
- 01:0301:03, 29 November 2008 diff hist +27 m Call of Duty 5: Water →Creating Dynamic Water
- 01:0201:02, 29 November 2008 diff hist 0 m Call of Duty 5: Water →Creating Dynamic Water
- 01:0201:02, 29 November 2008 diff hist 0 N File:Shot00015.jpg No edit summary current
- 01:0201:02, 29 November 2008 diff hist +170 m Call of Duty 5: Water →Creating Dynamic Water
28 November 2008
- 22:5122:51, 28 November 2008 diff hist −6 m Call of Duty 5: Mapping MP →Basic Editing / Mapping 101
- 15:1915:19, 28 November 2008 diff hist +168 m Call of Duty 4: Introduction →Getting Started
- 02:2402:24, 28 November 2008 diff hist +29 m Call of Duty 5: Worldspawn Settings No edit summary
- 02:2302:23, 28 November 2008 diff hist +1,841 m Call of Duty 5: Worldspawn Settings No edit summary
27 November 2008
- 19:0819:08, 27 November 2008 diff hist +53 m Call of Duty 5: Technical Reference →Technical References
- 18:4218:42, 27 November 2008 diff hist −93 m Call of Duty 5: Collision Brushes No edit summary
- 18:4218:42, 27 November 2008 diff hist +30 m Call of Duty 5: Collision Brushes No edit summary
- 18:4218:42, 27 November 2008 diff hist +13 m Call of Duty 5: Collision Brushes →Example
- 18:4118:41, 27 November 2008 diff hist 0 N File:Solig flag.jpg No edit summary current
- 18:4018:40, 27 November 2008 diff hist +5,865 Nm Call of Duty 5: Collision Brushes New page: Image:Nutshell.png This tutorial will explain how to spawn colliders onto models dynamically spawned in a Level. ==Definition== A collider is a brush (square or cylinder) on which th...
- 18:4018:40, 27 November 2008 diff hist +12 m Call of Duty 5: Modding →Others
- 17:4917:49, 27 November 2008 diff hist +54 m Call of Duty 5: Modding →Others
- 17:4817:48, 27 November 2008 diff hist 0 m Call of Duty 5: Mapping MP →Releasing a Map
- 17:4817:48, 27 November 2008 diff hist −5 m Call of Duty 5: Zombie Mapping 101 →Playable area
- 17:4717:47, 27 November 2008 diff hist +204 m Call of Duty 5: Zombie Mapping 101 →Playable area
- 17:4617:46, 27 November 2008 diff hist 0 m Call of Duty 5: Zombie Mapping 101 →Playable area
- 17:4617:46, 27 November 2008 diff hist +97 m Call of Duty 5: Zombie Mapping 101 →Zone Source
- 12:3712:37, 27 November 2008 diff hist −80 m Call of Duty 5: MP - Map GSC File →Create A Map Script File
- 12:3412:34, 27 November 2008 diff hist +71 m Call of Duty 5: Test the map No edit summary
- 12:3312:33, 27 November 2008 diff hist +7 m Call of Duty 5: Test the map No edit summary
- 12:3312:33, 27 November 2008 diff hist +57 m Call of Duty 5: Test the map No edit summary
- 12:3212:32, 27 November 2008 diff hist +1,021 N Call of Duty 5: Test the map New page: BEFORE compiling it you must insert your custom MAP .gsc in: c:\Program files\Activision\Call of Duty - World at War\raw\maps\mp AND in c:\Doc...
- 12:3212:32, 27 November 2008 diff hist +1,474 N Call of Duty 5: Arena File New page: Image:Nutshell.png The Arena files tells the Game what Gametypes will be availaible for a given map and also provide the Longname for maps. Let's look at the stock Arena bundled with ... current
- 12:2212:22, 27 November 2008 diff hist −7 m Call of Duty 5: Mapping MP No edit summary
- 12:1212:12, 27 November 2008 diff hist −1 m Call of Duty 5: Mapping MP →Scripts & Mapping
- 12:1012:10, 27 November 2008 diff hist +33 m Call of Duty 5: Xmodel Exporter No edit summary
- 12:1012:10, 27 November 2008 diff hist +73 m Call of Duty 5: Xmodel Exporter No edit summary
- 12:0612:06, 27 November 2008 diff hist +18 m Call of Duty 5: Xmodel Exporter No edit summary
- 12:0512:05, 27 November 2008 diff hist 0 N File:Xmodel3.png No edit summary current
- 12:0512:05, 27 November 2008 diff hist 0 N File:Xmodel2.png No edit summary current
- 12:0312:03, 27 November 2008 diff hist 0 N File:Xmodel1.png No edit summary current
- 11:5111:51, 27 November 2008 diff hist +11 m Call of Duty 5: Zombie Mapping 101 →Levelname.gsc
- 11:5111:51, 27 November 2008 diff hist +1 m Call of Duty 5: Zombie Mapping 101 →Levelname.gsc
- 11:5111:51, 27 November 2008 diff hist +2,487 m Call of Duty 5: Zombie Mapping 101 →Levelname_fx.gsc
- 11:5011:50, 27 November 2008 diff hist +21 m Call of Duty 5: Zombie Mapping 101 →Treasure Chest and weapon cabinet
- 11:5011:50, 27 November 2008 diff hist +2,183 m Call of Duty 5: Zombie Mapping 101 →Treasure Chest and weapon cabinet
- 11:4211:42, 27 November 2008 diff hist 0 m Call of Duty 5: Dynamic Entities and Constraints No edit summary current
- 11:3511:35, 27 November 2008 diff hist +789 N Call of Duty 5: Xmodel Exporter New page: Image:Nutshell.png Xmodel Exporter is an utility created by [http://www.diegologic.net/CoD/XmodelExporter.htm Diego Logic]; It is used to exported exiting Models to .OBJ ==Presentatio...
- 11:3411:34, 27 November 2008 diff hist +53 m Call of Duty 5: Mapping MP →Technical References
26 November 2008
- 12:5812:58, 26 November 2008 diff hist 0 m Call of Duty 5: Modding →From Treyarch's Wiki
- 11:5111:51, 26 November 2008 diff hist −1 m Call of Duty 5: Zombie Mapping 101 →Placing Blockers & buy triggers
- 11:5111:51, 26 November 2008 diff hist +1 m Call of Duty 5: Zombie Mapping 101 →Naming your map
- 11:4911:49, 26 November 2008 diff hist +20,309 Nm Call of Duty 5: Zombie Mapping Advanced New page: Image:Nutshell.png This is about how to create custom "Nazi Zombie" maps. <br><br> <font color="red">Image:Warning.png This tutorial is slightly advanced, a more in-depth Zombie Ma...
- 11:4911:49, 26 November 2008 diff hist −2 m Call of Duty 5: Custom Nazi Zombie Maps No edit summary
- 11:4911:49, 26 November 2008 diff hist −20,105 m Call of Duty 5: Custom Nazi Zombie Maps Replacing page with '<br><br> right|500px ** Beginner Mappers ** Advanced Mappers'
- 11:4711:47, 26 November 2008 diff hist 0 N File:Zombies101 7.png No edit summary current