User contributions for Zeroy
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29 November 2008
- 01:5101:51, 29 November 2008 diff hist −6 m Call of Duty 5: Mapping MP →Basic Editing / Mapping 101
28 November 2008
- 18:1918:19, 28 November 2008 diff hist +168 m Call of Duty 4: Introduction →Getting Started
- 05:2405:24, 28 November 2008 diff hist +29 m Call of Duty 5: Worldspawn Settings No edit summary
- 05:2305:23, 28 November 2008 diff hist +1,841 m Call of Duty 5: Worldspawn Settings No edit summary
27 November 2008
- 22:0822:08, 27 November 2008 diff hist +53 m Call of Duty 5: Technical Reference →Technical References
- 21:4221:42, 27 November 2008 diff hist −93 m Call of Duty 5: Collision Brushes No edit summary
- 21:4221:42, 27 November 2008 diff hist +30 m Call of Duty 5: Collision Brushes No edit summary
- 21:4221:42, 27 November 2008 diff hist +13 m Call of Duty 5: Collision Brushes →Example
- 21:4121:41, 27 November 2008 diff hist 0 N File:Solig flag.jpg No edit summary current
- 21:4021:40, 27 November 2008 diff hist +5,865 Nm Call of Duty 5: Collision Brushes New page: Image:Nutshell.png This tutorial will explain how to spawn colliders onto models dynamically spawned in a Level. ==Definition== A collider is a brush (square or cylinder) on which th...
- 21:4021:40, 27 November 2008 diff hist +12 m Call of Duty 5: Modding →Others
- 20:4920:49, 27 November 2008 diff hist +54 m Call of Duty 5: Modding →Others
- 20:4820:48, 27 November 2008 diff hist 0 m Call of Duty 5: Mapping MP →Releasing a Map
- 20:4820:48, 27 November 2008 diff hist −5 m Call of Duty 5: Zombie Mapping 101 →Playable area
- 20:4720:47, 27 November 2008 diff hist +204 m Call of Duty 5: Zombie Mapping 101 →Playable area
- 20:4620:46, 27 November 2008 diff hist 0 m Call of Duty 5: Zombie Mapping 101 →Playable area
- 20:4620:46, 27 November 2008 diff hist +97 m Call of Duty 5: Zombie Mapping 101 →Zone Source
- 15:3715:37, 27 November 2008 diff hist −80 m Call of Duty 5: MP - Map GSC File →Create A Map Script File
- 15:3415:34, 27 November 2008 diff hist +71 m Call of Duty 5: Test the map No edit summary
- 15:3315:33, 27 November 2008 diff hist +7 m Call of Duty 5: Test the map No edit summary
- 15:3315:33, 27 November 2008 diff hist +57 m Call of Duty 5: Test the map No edit summary
- 15:3215:32, 27 November 2008 diff hist +1,021 N Call of Duty 5: Test the map New page: BEFORE compiling it you must insert your custom MAP .gsc in: c:\Program files\Activision\Call of Duty - World at War\raw\maps\mp AND in c:\Doc...
- 15:3215:32, 27 November 2008 diff hist +1,474 N Call of Duty 5: Arena File New page: Image:Nutshell.png The Arena files tells the Game what Gametypes will be availaible for a given map and also provide the Longname for maps. Let's look at the stock Arena bundled with ... current
- 15:2215:22, 27 November 2008 diff hist −7 m Call of Duty 5: Mapping MP No edit summary
- 15:1215:12, 27 November 2008 diff hist −1 m Call of Duty 5: Mapping MP →Scripts & Mapping
- 15:1015:10, 27 November 2008 diff hist +33 m Call of Duty 5: Xmodel Exporter No edit summary
- 15:1015:10, 27 November 2008 diff hist +73 m Call of Duty 5: Xmodel Exporter No edit summary
- 15:0615:06, 27 November 2008 diff hist +18 m Call of Duty 5: Xmodel Exporter No edit summary
- 15:0515:05, 27 November 2008 diff hist 0 N File:Xmodel3.png No edit summary current
- 15:0515:05, 27 November 2008 diff hist 0 N File:Xmodel2.png No edit summary current
- 15:0315:03, 27 November 2008 diff hist 0 N File:Xmodel1.png No edit summary current
- 14:5114:51, 27 November 2008 diff hist +11 m Call of Duty 5: Zombie Mapping 101 →Levelname.gsc
- 14:5114:51, 27 November 2008 diff hist +1 m Call of Duty 5: Zombie Mapping 101 →Levelname.gsc
- 14:5114:51, 27 November 2008 diff hist +2,487 m Call of Duty 5: Zombie Mapping 101 →Levelname_fx.gsc
- 14:5014:50, 27 November 2008 diff hist +21 m Call of Duty 5: Zombie Mapping 101 →Treasure Chest and weapon cabinet
- 14:5014:50, 27 November 2008 diff hist +2,183 m Call of Duty 5: Zombie Mapping 101 →Treasure Chest and weapon cabinet
- 14:4214:42, 27 November 2008 diff hist 0 m Call of Duty 5: Dynamic Entities and Constraints No edit summary current
- 14:3514:35, 27 November 2008 diff hist +789 N Call of Duty 5: Xmodel Exporter New page: Image:Nutshell.png Xmodel Exporter is an utility created by [http://www.diegologic.net/CoD/XmodelExporter.htm Diego Logic]; It is used to exported exiting Models to .OBJ ==Presentatio...
- 14:3414:34, 27 November 2008 diff hist +53 m Call of Duty 5: Mapping MP →Technical References
26 November 2008
- 15:5815:58, 26 November 2008 diff hist 0 m Call of Duty 5: Modding →From Treyarch's Wiki
- 14:5114:51, 26 November 2008 diff hist −1 m Call of Duty 5: Zombie Mapping 101 →Placing Blockers & buy triggers
- 14:5114:51, 26 November 2008 diff hist +1 m Call of Duty 5: Zombie Mapping 101 →Naming your map
- 14:4914:49, 26 November 2008 diff hist +20,309 Nm Call of Duty 5: Zombie Mapping Advanced New page: Image:Nutshell.png This is about how to create custom "Nazi Zombie" maps. <br><br> <font color="red">Image:Warning.png This tutorial is slightly advanced, a more in-depth Zombie Ma...
- 14:4914:49, 26 November 2008 diff hist −2 m Call of Duty 5: Custom Nazi Zombie Maps No edit summary
- 14:4914:49, 26 November 2008 diff hist −20,105 m Call of Duty 5: Custom Nazi Zombie Maps Replacing page with '<br><br> right|500px ** Beginner Mappers ** Advanced Mappers'
- 14:4714:47, 26 November 2008 diff hist 0 N File:Zombies101 7.png No edit summary current
- 14:4714:47, 26 November 2008 diff hist 0 N File:Zombies101 6.png No edit summary current
- 14:4514:45, 26 November 2008 diff hist +83 m Call of Duty 5: Zombie Mapping 101 →Treasure Chest and weapon cabinet
- 14:4314:43, 26 November 2008 diff hist −59 m Call of Duty 5: Zombie Mapping 101 →Placing Blockers & buy triggers
- 14:4314:43, 26 November 2008 diff hist +7 m Call of Duty 5: Custom Nazi Zombie Maps No edit summary