User contributions for Zeroy
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10 November 2008
- 22:1022:10, 10 November 2008 diff hist 0 N File:Veh Imp 4.jpg No edit summary current
- 22:0922:09, 10 November 2008 diff hist 0 N File:Veh Imp 3.jpg No edit summary current
- 22:0922:09, 10 November 2008 diff hist 0 N File:Veh Imp 2.jpg No edit summary current
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- 22:0722:07, 10 November 2008 diff hist +8,266 N Call of Duty 5: SP - Vehicle Implementation New page: Image:Nutshell.png In explaining how to implement a vehicle into your Singleplayer/Co-Op map, we will walk through adding a Jeep. This walk through assumes you are familiar with the ba...
- 22:0522:05, 10 November 2008 diff hist +72 m Call of Duty 5: Mapping SP →From Treyarch's Wiki
- 22:0322:03, 10 November 2008 diff hist +2 m Call of Duty 5: MP - Map GSC File →Combining With Your Map
- 22:0322:03, 10 November 2008 diff hist −48 m Call of Duty 5: MP - Map GSC File →Combining With Your Map
- 22:0222:02, 10 November 2008 diff hist +160 m Call of Duty 5: MP - Map GSC File →Editing Your Script File
- 22:0122:01, 10 November 2008 diff hist +2,463 N Call of Duty 5: MP - Map GSC File New page: ==Create A Map Script File== '''1: ''' Create a new Notepad or [http://www.textpad.com/ TextPad] file and open it.<br> '''2: ''' Copy the following into the file. <pre> main() { //maps\...
- 21:5821:58, 10 November 2008 diff hist +8 m Call of Duty 5: Mapping MP →Basic Editing
- 21:5321:53, 10 November 2008 diff hist +32 m Call of Duty 5: Create Custom Textures No edit summary
- 21:5221:52, 10 November 2008 diff hist +33 m Call of Duty 5: Dynamic Entities and Constraints No edit summary
- 21:5221:52, 10 November 2008 diff hist +8 m Call of Duty 5: Dynamic Entities and Constraints No edit summary
- 21:5121:51, 10 November 2008 diff hist +11 m Call of Duty 5: Dynamic Entities and Constraints No edit summary
- 21:5121:51, 10 November 2008 diff hist +18 m Call of Duty 5: Dynamic Entities and Constraints →Multiple point constraints
- 21:5021:50, 10 November 2008 diff hist −361 m Call of Duty 5: Dynamic Entities and Constraints No edit summary
- 21:5021:50, 10 November 2008 diff hist 0 N File:Dynamic12.jpg No edit summary current
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- 21:4821:48, 10 November 2008 diff hist −18 m Call of Duty 5: Dynamic Entities and Constraints →Dyn_pointconstraint for Dynamic Entities
- 21:4821:48, 10 November 2008 diff hist +3 m Call of Duty 5: Dynamic Entities and Constraints →Dyn_pointconstraint for Dynamic Entities
- 21:4721:47, 10 November 2008 diff hist 0 N File:Dynamic6.jpg No edit summary current
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- 21:4621:46, 10 November 2008 diff hist +17 m Call of Duty 5: Dynamic Entities and Constraints No edit summary
- 21:4621:46, 10 November 2008 diff hist −244 m Call of Duty 5: Dynamic Entities and Constraints No edit summary
- 21:4521:45, 10 November 2008 diff hist +5,080 Nm Call of Duty 5: Dynamic Entities and Constraints New page: == Dyn_pointconstraint for Dynamic Entities == Dynamic point constraints can now be placed in Radiant in the ‘dyn’ right click drop down list. What they will do is allow a physics ob...
- 21:4421:44, 10 November 2008 diff hist +53 Call of Duty 5: Mapping MP →Advanced Editing
- 21:3221:32, 10 November 2008 diff hist +6 m Call of Duty 5: Sun No edit summary
- 21:3121:31, 10 November 2008 diff hist 0 N File:Suninmapcodww.png No edit summary current
- 21:2621:26, 10 November 2008 diff hist −6 m Call of Duty 5: Sun No edit summary
- 21:2321:23, 10 November 2008 diff hist +1,683 N Call of Duty 5: Sun New page: Category:Call of Duty 5 Category:Modtools Category:Radiant Category:Advanced Editing {{warning_forpro}} Image:Nutshell.png This tutorial explain how to get a sun & sunf...
- 21:0821:08, 10 November 2008 diff hist +70 m Call of Duty 5: FXs No edit summary
- 21:0721:07, 10 November 2008 diff hist −1 m Call of Duty 5: FXs No edit summary
- 21:0721:07, 10 November 2008 diff hist +135 m Call of Duty 5: FXs No edit summary
- 21:0421:04, 10 November 2008 diff hist 0 N File:Add FX.jpg No edit summary current
- 21:0421:04, 10 November 2008 diff hist +2,498 N Call of Duty 5: FXs New page: center ===Creating your FX=== *Create a GSC file, Intro To Scripting but fill it with the text below instead. <pre> #include maps\mp\_utility; ...
- 21:0321:03, 10 November 2008 diff hist −47 m Call of Duty 5: Mapping MP →Advanced Editing
- 21:0121:01, 10 November 2008 diff hist −1,369 m Call of Duty 4: mapping mp No edit summary
- 21:0121:01, 10 November 2008 diff hist −860 m Call of Duty 5: Mapping MP No edit summary
- 20:5920:59, 10 November 2008 diff hist 0 m Call of Duty 5: Mapping MP Changed protection level for "Call of Duty 5: Mapping MP" [edit=autoconfirmed:move=autoconfirmed]