User contributions for Zeroy
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11 November 2008
- 00:4700:47, 11 November 2008 diff hist 0 N File:Dynamic1.jpg No edit summary current
- 00:4600:46, 11 November 2008 diff hist 0 N File:Dynamic2.jpg No edit summary current
- 00:4600:46, 11 November 2008 diff hist +17 m Call of Duty 5: Dynamic Entities and Constraints No edit summary
- 00:4600:46, 11 November 2008 diff hist −244 m Call of Duty 5: Dynamic Entities and Constraints No edit summary
- 00:4500:45, 11 November 2008 diff hist +5,080 Nm Call of Duty 5: Dynamic Entities and Constraints New page: == Dyn_pointconstraint for Dynamic Entities == Dynamic point constraints can now be placed in Radiant in the ‘dyn’ right click drop down list. What they will do is allow a physics ob...
- 00:4400:44, 11 November 2008 diff hist +53 Call of Duty 5: Mapping MP →Advanced Editing
- 00:3200:32, 11 November 2008 diff hist +6 m Call of Duty 5: Sun No edit summary
- 00:3100:31, 11 November 2008 diff hist 0 N File:Suninmapcodww.png No edit summary current
- 00:2600:26, 11 November 2008 diff hist −6 m Call of Duty 5: Sun No edit summary
- 00:2300:23, 11 November 2008 diff hist +1,683 N Call of Duty 5: Sun New page: Category:Call of Duty 5 Category:Modtools Category:Radiant Category:Advanced Editing {{warning_forpro}} Image:Nutshell.png This tutorial explain how to get a sun & sunf...
- 00:0800:08, 11 November 2008 diff hist +70 m Call of Duty 5: FXs No edit summary
- 00:0700:07, 11 November 2008 diff hist −1 m Call of Duty 5: FXs No edit summary
- 00:0700:07, 11 November 2008 diff hist +135 m Call of Duty 5: FXs No edit summary
- 00:0400:04, 11 November 2008 diff hist 0 N File:Add FX.jpg No edit summary current
- 00:0400:04, 11 November 2008 diff hist +2,498 N Call of Duty 5: FXs New page: center ===Creating your FX=== *Create a GSC file, Intro To Scripting but fill it with the text below instead. <pre> #include maps\mp\_utility; ...
- 00:0300:03, 11 November 2008 diff hist −47 m Call of Duty 5: Mapping MP →Advanced Editing
- 00:0100:01, 11 November 2008 diff hist −1,369 m Call of Duty 4: mapping mp No edit summary
- 00:0100:01, 11 November 2008 diff hist −860 m Call of Duty 5: Mapping MP No edit summary
10 November 2008
- 23:5923:59, 10 November 2008 diff hist 0 m Call of Duty 5: Mapping MP Changed protection level for "Call of Duty 5: Mapping MP" [edit=autoconfirmed:move=autoconfirmed]
- 23:5923:59, 10 November 2008 diff hist 0 m Call of Duty 5: Mapping MP Protected "Call of Duty 5: Mapping MP" [edit=sysop:move=sysop]
- 23:5623:56, 10 November 2008 diff hist +251 N Call of Duty 5: Map Overhead New page: Category:Call of Duty 5 Category:Maps Category:Technical Reference == MP_MAKIN == 600px == MP_CASTLE == 600px ... current
- 23:5523:55, 10 November 2008 diff hist −1 m Call of Duty 5: Mapping MP →Technical References
- 23:5523:55, 10 November 2008 diff hist −14 m Call of Duty 5: Mapping MP →Technical References
- 23:5423:54, 10 November 2008 diff hist −281 m Call of Duty 5: Mapping MP No edit summary
- 23:5423:54, 10 November 2008 diff hist −2 m Call of Duty 5: Mapping MP →About Treyarch
- 23:5323:53, 10 November 2008 diff hist +4 m Call of Duty 5: Mapping MP No edit summary
- 23:5323:53, 10 November 2008 diff hist +21 m Call of Duty 5: Mapping MP No edit summary
- 23:5223:52, 10 November 2008 diff hist +118 m Call of Duty 5: Mapping MP No edit summary
- 23:4823:48, 10 November 2008 diff hist +2 m Call of Duty 5: Water No edit summary
- 23:4723:47, 10 November 2008 diff hist −2 m Call of Duty 5: Water No edit summary
- 23:4723:47, 10 November 2008 diff hist 0 N File:Dynamic Water.jpg No edit summary current
- 23:4623:46, 10 November 2008 diff hist 0 N File:Regular Water.jpg No edit summary current
- 23:4623:46, 10 November 2008 diff hist +1,647 N Call of Duty 5: Water New page: =Creating water in Radiant= center '''1.''' The water textures are located in "Surface type -> water". Select which water you want and create a brush coverin...
- 23:4223:42, 10 November 2008 diff hist +140 m Call of Duty 5: MP - Adding Dogs No edit summary
- 23:3923:39, 10 November 2008 diff hist −1 m Call of Duty 5: Players Model No edit summary
- 23:3823:38, 10 November 2008 diff hist +31 m Call of Duty 5: Players Model →MAP GSC Syntax
- 23:3723:37, 10 November 2008 diff hist +56 m Call of Duty 5: Players Model No edit summary
- 23:3723:37, 10 November 2008 diff hist +30 m Call of Duty 5: Players Model →German Wehrmacht
- 23:3723:37, 10 November 2008 diff hist 0 m Call of Duty 5: Players Model →Russain Red Army
- 23:3723:37, 10 November 2008 diff hist +30 m Call of Duty 5: Players Model →Russain Red Army
- 23:3623:36, 10 November 2008 diff hist +29 m Call of Duty 5: Players Model →Japanese imperial Army
- 23:3623:36, 10 November 2008 diff hist +30 m Call of Duty 5: Players Model No edit summary
- 23:3623:36, 10 November 2008 diff hist +2,975 N Call of Duty 5: Players Model New page: Image:Nutshell.png This article is to help you select the Player Models for your maps. == Player Model Teams == Like any other Call Of Duty Game, COD:WW uses the usual team split: *...
- 23:1523:15, 10 November 2008 diff hist +60 m Call of Duty 5: Mapping MP →Basic Editing
- 23:1123:11, 10 November 2008 diff hist 0 N File:Mptype usa raider smg.png No edit summary current
- 23:1123:11, 10 November 2008 diff hist 0 N File:Mptype usa raider rifle.png No edit summary current
- 23:1123:11, 10 November 2008 diff hist 0 N File:Mptype usa raider lmg.png No edit summary current
- 23:1123:11, 10 November 2008 diff hist 0 N File:Mptype usa raider cqb.png No edit summary current
- 23:1123:11, 10 November 2008 diff hist 0 N File:Mptype usa raider assault.png No edit summary current
- 23:1023:10, 10 November 2008 diff hist 0 N File:Mptype rus guard smg.png No edit summary current