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- [[Category:Utilities]][[Category:Texturing]] ...7 KB (1,076 words) - 00:37, 29 January 2009
- [[Category:Texturing]] ...4 KB (757 words) - 19:12, 12 September 2011
- [[Category:Texturing]] ...5 KB (904 words) - 19:18, 26 July 2011
- =Texturing= ...9 KB (1,604 words) - 03:55, 15 April 2009
- * [[Call of Duty 4: First Room|Making Your First Room + Texturing]] ...7 KB (1,047 words) - 14:57, 27 December 2023
- ...VW (compare to XYZ). XY is for a point in 2D space, UV is similar, but for texturing. ...7 KB (1,065 words) - 17:47, 2 November 2011
- * [[Call of Duty 5: Texturing|Using Textures in Radiant]] ...8 KB (1,121 words) - 14:58, 27 December 2023
- [[Category:Texturing]] ...10 KB (1,682 words) - 06:15, 4 January 2010
- *Cycle Layer Texture - Radiant actually has 3 'modes'. The first is the texturing mode, this is what radiant starts in, and what everyone knows. It also has ...14 KB (2,421 words) - 16:45, 2 July 2009
- ...e player. ''caulk'' is to be used as your default texture. If you are only texturing one side of a six sided brush, you need to have ''caulk'' applied to the ot ...19 KB (3,085 words) - 14:35, 15 July 2010
- * To view and edit the texturing in this model, you need to use Hypershade. In Maya, go to {{Color|Window > ...19 KB (2,506 words) - 12:23, 21 March 2012