Call of Duty 5: Loadscreen Creation

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This tutorial will explain you how you can create a loadscreen for your multiplayer map.

Convert loadscreen texture

Please go over importing a custom texture as this covers the converting of the texture into Call of Duty World at War: Create Custom Textures


New texture convert settings

Your load screen must be 1024x1024 pixels in size.

Change materialType to 2D and surfaceType to <none>.




By Hand

You can make the two files Asset Manager + Converter generates by hand by going to your raw\maps or raw\maps\mp directory depending on your type of map, and creating a mapname.CSV file with the content of:

"defeatBackdrop" "$default"
"levelBriefing" "loadscreen_mp_your_mapname"
"victoryBackdrop" "$default"


In <root>\zone_source create a levelname_load.csv, with the contents of:

ignore,code_post_gfx_mp
ignore,common_mp
ui_map,maps/mp/mp_your_mapname.csv

Load Zone File

You can use Launcher to build your levelname_load.FF or mp_levelname_load.FF by creating an empty .MAP with the suffix _load.MAP in map_source (ie ber_load.map or mp_airfield_load.map), select it in Launcher under the Maps tab and build the FF for it.

Map Zone File

Open your [levelname].csv in Zone Source and add

material,loadscreen_your_mapname

to the bottom. Rebuild your map's Fast File.


Sources: Treyarch's Wiki