Call of Duty 4: mapping mp: Difference between revisions

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* [[Call of Duty 4: Bobbing Brushes|Scripting: Bobbing Brushes]]
* [[Call of Duty 4: Bobbing Brushes|Scripting: Bobbing Brushes]]
* [[Call of Duty 4: Elevator Brushes|Scripting: Elevators]]
* [[Call of Duty 4: Elevator Brushes|Scripting: Elevators]]
* [[Call of Duty 4: Maya|Modelling/Skining]]
----
**[[Call of Duty 4: Maya#Maya 8 plugin setup|Maya setup]]
**[[Call of Duty 4: Maya#Setting up, skinning and exporting a character model|General setup]]
**[[Call of Duty 4: Maya#IW Dev conventions|Conventions]]
**[[Call of Duty 4: Maya#Creating a Rig|Create a Rig]]
**[[Call of Duty 4: Maya#Rigging|Rigging]]
**[[Call of Duty 4: Maya#Materials|Materials]]
**[[Call of Duty 4: Maya#Animations|Animations]]
**[[Call of Duty 4: Maya#Working with and exporting animations|Exporting Animations]]
**[[Call of Duty 4: Maya#Asset Manager|AssMan]]
**[[Call of Duty 4: Maya#Models|Models]]
**[[Call of Duty 4: Maya#Converting models and animations|Convert Models/Anims]]


==Technical References==
==Technical References==

Revision as of 15:24, 16 October 2008

Getting Started

Basic Editing

Advanced Techniques



Technical References

Releasing the Map

Troubleshooting

Upload Sites

About

Infinity Ward, located in Encino, California, is a computer game developer founded in 2002 by 22 former employees of 2015, developers of Medal of Honor: Allied Assault. Infinity Ward was acquired by Activision in October 2003.


Call of Duty 4: Modern Warfare is a first-person shooter video game developed by Infinity Ward and published by Activision for the PlayStation 3, Windows, and the Xbox 360. It was released on September 30, 2008 for Mac OS X. It is the fourth installment of the Call of Duty video game series, excluding expansion packs. The game breaks away from the World War II setting of previous games in the series and is instead set in modern times. The game is the first in the series to be rated Mature in North America. The title and game details were announced on April 25, 2007, and the game was released worldwide between November 6, 2007 and November 9, 2007. It became available on Steam on November 6, 2007 for pre-purchase, and was available to play on November 12, 2007. The game was in development for two years. It uses a proprietary game engine, and includes features that include true world-dynamic lightning, HDR lighting effects, dynamics shadows, and depth of field.


IW Official Website