Call of Duty 5: Loadscreen Creation: Difference between revisions

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(New page: Image:Nutshell.png This tutorial will explain you how you can create a loadscreen for your multiplayer map. =Convert loadscreen texture= Please go over importing a custom texture as t...)
 
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=Setting up your map's Zone file=
=Setting up your map's Zone file=
Now run the converter from the applications tab in Launcher.<br><br>
*Now run the converter from the applications tab in Launcher.
Open your [levelname].csv in Zone Source and add "material,loadscreen_yourmapname" to the right side.<br><br>
*Open your [levelname].csv in Zone Source and add the line:
 
material,loadscreen_yourmapname
 
Build the fast file and see if you have your load screen.
Build the fast file and see if you have your load screen.



Revision as of 19:18, 3 December 2008

This tutorial will explain you how you can create a loadscreen for your multiplayer map.

Convert loadscreen texture

Please go over importing a custom texture as this covers the converting of the texture into Call of Duty World at War: Create Custom Textures


New texture convert settings

Your load screen must be 1024x1024 pixels in size.

Change materialType to 2D and surfaceType to <none>.




Setup the map to use the load screen

In the list where you selected "material", choose "level" and make the new name the same as your map name. Then fill it out according to the picture.

Save the file as "mp_mapname.gdt" in your "source_data" folder.




Setting up your map's Zone file

  • Now run the converter from the applications tab in Launcher.
  • Open your [levelname].csv in Zone Source and add the line:
material,loadscreen_yourmapname

Build the fast file and see if you have your load screen.


Sources: Treyarch's Wiki