Call of Duty 2: Technical Reference: Difference between revisions
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*[[Call of Duty 2: Damage Charts|Multiplayer Weapons Damage Chart]] | *[[Call of Duty 2: Damage Charts|Multiplayer Weapons Damage Chart]] | ||
=== Other Resources === | === Other Resources === | ||
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*[[Call of Duty : Play Cinematic ingame|Play Cinematic in game (.BIK)]] | *[[Call of Duty : Play Cinematic ingame|Play Cinematic in game (.BIK)]] | ||
*[[Call of Duty 2: World Models Prefabs|World Models & Prefabs *NEW*]] | *[[Call of Duty 2: World Models Prefabs|World Models & Prefabs *NEW*]] | ||
*[[Call of Duty: Create Models with Blender (without Maya)|Create Models with Blender (without Maya) *NEW*]] | |||
===Misc. Technical Resources=== | ===Misc. Technical Resources=== |
Revision as of 19:11, 6 October 2011
Multiplayer Resources
Other Resources
- Compile Tools
- Lightning
- Maya Plugins
- Portals
- Weapons Guide
- Tools Setup Notes
- Viewsleeves Tutorial
- Worldspawn Settings
- Tools for Modding/Mapping
- Play Cinematic in game (.BIK)
- World Models & Prefabs *NEW*
- Create Models with Blender (without Maya) *NEW*
Misc. Technical Resources
- Mapping Reference resources
- CoD Script Handbook *NEW*
- A Study on FPS and its effect on the Game
- Anatomy of a Combat Zone by J.Bridge
- .MAP file structure
- D3DBSP File format
- Font System (Specifications)
- XMODEL formats
- XANIM formats
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