Call of Duty 5: Mapping SP: Difference between revisions
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* [[Call of Duty 5: SP - Navigation Overview|Navigation Overview]] | * [[Call of Duty 5: SP - Navigation Overview|Navigation Overview]] | ||
* [[Call of Duty 5: SP - Enviromental Audio System|Treyarch Enviromental Audio System]] | * [[Call of Duty 5: SP - Enviromental Audio System|Treyarch Enviromental Audio System]] | ||
* [[Call of Duty 5: Payload Mod|Payload Example Mod]] | * [[Call of Duty 5: Payload Mod|Payload Example Mod]] | ||
* [[Call of Duty 5: Co-op Player Spawns|Co-op Player Spawns]] | * [[Call of Duty 5: Co-op Player Spawns|Co-op Player Spawns]] | ||
* [[Call of Duty 5: Primary Light|Using Primary Lighting]] | * [[Call of Duty 5: Primary Light|Using Primary Lighting]] | ||
* [[Call of Duty 5: SP - Checkpoints/Autosaves|Checkpoints/Autosaves]] | |||
* [[Call of Duty 5: Japanese Ambush Tutorial|Japanese Ambush Tutorial *** NEW ***]] | * [[Call of Duty 5: Japanese Ambush Tutorial|Japanese Ambush Tutorial *** NEW ***]] | ||
** [[Call of Duty 5: SP Tutorial Spiderholes|Spiderholes]] | ** [[Call of Duty 5: SP Tutorial Spiderholes|Spiderholes]] |
Revision as of 20:27, 3 January 2011
Singleplayer & Co-Op
- Scripting Syntax And Grammar
- Scripting Common Tasks
- SP Script Structure
- Script Debugging
- Vehicle Implementation
- Threat Bias Groups
- Navigation Overview
- Treyarch Enviromental Audio System
- Payload Example Mod
- Co-op Player Spawns
- Using Primary Lighting
- Checkpoints/Autosaves
- Japanese Ambush Tutorial *** NEW ***
Animation
Technical References
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