Call of Duty 5: Mapping SP: Difference between revisions
												
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<center>{{Color|** The Articles below are always subject to change, please check often **|red}}</center>  | |||
==Singleplayer & Co-Op==  | |||
* [[Call of Duty 5: Scripting Syntax And Grammar|Scripting Syntax And Grammar]]  | * [[Call of Duty 5: Scripting Syntax And Grammar|Scripting Syntax And Grammar]]  | ||
* [[Call of Duty 5: Scripting Common Tasks|Scripting Common Tasks]]  | * [[Call of Duty 5: Scripting Common Tasks|Scripting Common Tasks]]  | ||
* [[Call of Duty 5: SP Script Structure|SP Script Structure]]  | * [[Call of Duty 5: SP Script Structure|SP Script Structure]]  | ||
* [[Call of Duty 5: SP   | * [[Call of Duty 5: Script Debugging|Script Debugging]]  | ||
* [[Call of Duty 5: SP - Vehicle Implementation|Vehicle Implementation]]  | |||
* [[Call of Duty 5: SP - Objectives|Setup Objectives]]  | |||
* [[Call of Duty 5: SP - Threat Bias Groups|Threat Bias Groups]]  | * [[Call of Duty 5: SP - Threat Bias Groups|Threat Bias Groups]]  | ||
* [[Call of Duty 5: SP - Navigation Overview|Navigation Overview]]  | |||
* [[Call of Duty 5: SP - Enviromental Audio System|Treyarch Enviromental Audio System]]  | |||
* [[Call of Duty 5: Payload Mod|Payload Example Mod]]  | |||
* [[Call of Duty 5: Co-op Player Spawns|Co-op Player Spawns]]  | |||
* [[Call of Duty 5: Primary Light|Using Primary Lighting]]  | |||
* [[Call of Duty : Play Cinematic ingame|Play Cinematic in game (.BIK)]]  | |||
* [[Call of Duty 5: SP - Checkpoints/Autosaves|Checkpoints/Autosaves]]  | |||
* [[Call of Duty 5: Japanese Ambush Tutorial|Japanese Ambush Tutorial *** NEW ***]]  | |||
** [[Call of Duty 5: SP Tutorial Spiderholes|Spiderholes]]  | |||
** [[Call of Duty 5: SP Tutorial Tree_Snipers|Tree Snipers]]  | |||
** [[Call of Duty 5: SP Tutorial Flare_Initiation|Flare Initiation]]  | |||
==Animation==  | |||
*[[Call of Duty 5: Animation_Overview|Overview]]  | *[[Call of Duty 5: Animation_Overview|Overview]]  | ||
*[[Call of Duty 5: List_Of_Animations|List of Animations]]  | |||
*[[Call of Duty 5: Facial_Animation|Facial (w/ Speech)]]  | *[[Call of Duty 5: Facial_Animation|Facial (w/ Speech)]]  | ||
*[[Call of Duty 5: Body_Animation|Body]]  | *[[Call of Duty 5: Body_Animation|Body]]  | ||
*[[Call of duty 5: Player Models Joints & Tags|Player Models Joints & Tags]]  | |||
==Technical References==  | |||
* [[Call of Duty 5: SP - AI types|AI types]]  | * [[Call of Duty 5: SP - AI types|AI types]]  | ||
* [[Call of Duty 5: SP Keys Values|Keys Values]]  | |||
* [[Call of Duty 5: Audio References|Audio Overview/References]]  | |||
{{donation}}  | |||
Latest revision as of 16:51, 9 February 2012
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Singleplayer & Co-Op
- Scripting Syntax And Grammar
 - Scripting Common Tasks
 - SP Script Structure
 - Script Debugging
 - Vehicle Implementation
 - Setup Objectives
 - Threat Bias Groups
 - Navigation Overview
 - Treyarch Enviromental Audio System
 
- Payload Example Mod
 - Co-op Player Spawns
 - Using Primary Lighting
 - Play Cinematic in game (.BIK)
 - Checkpoints/Autosaves
 - Japanese Ambush Tutorial *** NEW ***
 
Animation
Technical References
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