Call of Duty 5: Mapping SP: Difference between revisions
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<center>{{Color|** The Articles below are always subject to change, please check often **|red}}</center> | |||
==Singleplayer & Co-Op== | ==Singleplayer & Co-Op== | ||
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* [[Call of Duty 5: Scripting Common Tasks|Scripting Common Tasks]] | * [[Call of Duty 5: Scripting Common Tasks|Scripting Common Tasks]] | ||
* [[Call of Duty 5: SP Script Structure|SP Script Structure]] | * [[Call of Duty 5: SP Script Structure|SP Script Structure]] | ||
* [[Call of Duty 5: Script Debugging|Script Debugging]] | |||
* [[Call of Duty 5: SP - Vehicle Implementation|Vehicle Implementation]] | * [[Call of Duty 5: SP - Vehicle Implementation|Vehicle Implementation]] | ||
* [[Call of Duty 5: SP - Objectives|Setup Objectives]] | |||
* [[Call of Duty 5: SP - Threat Bias Groups|Threat Bias Groups]] | * [[Call of Duty 5: SP - Threat Bias Groups|Threat Bias Groups]] | ||
* [[Call of Duty 5: SP - Navigation Overview|Navigation Overview]] | * [[Call of Duty 5: SP - Navigation Overview|Navigation Overview]] | ||
* [[Call of Duty 5: SP - Enviromental Audio System|Treyarch Enviromental Audio System]] | * [[Call of Duty 5: SP - Enviromental Audio System|Treyarch Enviromental Audio System]] | ||
* [[Call of Duty 5: Payload Mod|Payload Example Mod]] | |||
* [[Call of Duty 5: Co-op Player Spawns|Co-op Player Spawns]] | |||
* [[Call of Duty 5: Primary Light|Using Primary Lighting]] | |||
* [[Call of Duty : Play Cinematic ingame|Play Cinematic in game (.BIK)]] | |||
* [[Call of Duty 5: SP - Checkpoints/Autosaves|Checkpoints/Autosaves]] | |||
* [[Call of Duty 5: Japanese Ambush Tutorial|Japanese Ambush Tutorial *** NEW ***]] | |||
** [[Call of Duty 5: SP Tutorial Spiderholes|Spiderholes]] | |||
** [[Call of Duty 5: SP Tutorial Tree_Snipers|Tree Snipers]] | |||
** [[Call of Duty 5: SP Tutorial Flare_Initiation|Flare Initiation]] | |||
==Animation== | ==Animation== | ||
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*[[Call of Duty 5: Facial_Animation|Facial (w/ Speech)]] | *[[Call of Duty 5: Facial_Animation|Facial (w/ Speech)]] | ||
*[[Call of Duty 5: Body_Animation|Body]] | *[[Call of Duty 5: Body_Animation|Body]] | ||
*[[Call of duty 5: Player Models Joints & Tags|Player Models Joints & Tags]] | |||
==Technical References== | ==Technical References== | ||
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* [[Call of Duty 5: SP Keys Values|Keys Values]] | * [[Call of Duty 5: SP Keys Values|Keys Values]] | ||
* [[Call of Duty 5: Audio References|Audio Overview/References]] | * [[Call of Duty 5: Audio References|Audio Overview/References]] | ||
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Latest revision as of 19:51, 9 February 2012
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Singleplayer & Co-Op
- Scripting Syntax And Grammar
- Scripting Common Tasks
- SP Script Structure
- Script Debugging
- Vehicle Implementation
- Setup Objectives
- Threat Bias Groups
- Navigation Overview
- Treyarch Enviromental Audio System
- Payload Example Mod
- Co-op Player Spawns
- Using Primary Lighting
- Play Cinematic in game (.BIK)
- Checkpoints/Autosaves
- Japanese Ambush Tutorial *** NEW ***
Animation
Technical References
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