Call of Duty 5: Mapping SP: Difference between revisions
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<center>{{Color|** The Articles below are always subject to change, please check often **|red}}</center> | <center>{{Color|** The Articles below are always subject to change, please check often **|red}}</center> | ||
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* [[Call of Duty 5: Co-op Player Spawns|Co-op Player Spawns]] | * [[Call of Duty 5: Co-op Player Spawns|Co-op Player Spawns]] | ||
* [[Call of Duty 5: Primary Light|Using Primary Lighting]] | * [[Call of Duty 5: Primary Light|Using Primary Lighting]] | ||
* [[Call of Duty : Play Cinematic ingame|Play Cinematic in game (.BIK)]] | |||
* [[Call of Duty 5: SP - Checkpoints/Autosaves|Checkpoints/Autosaves]] | * [[Call of Duty 5: SP - Checkpoints/Autosaves|Checkpoints/Autosaves]] | ||
* [[Call of Duty 5: Japanese Ambush Tutorial|Japanese Ambush Tutorial *** NEW ***]] | * [[Call of Duty 5: Japanese Ambush Tutorial|Japanese Ambush Tutorial *** NEW ***]] |
Latest revision as of 19:51, 9 February 2012
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Singleplayer & Co-Op
- Scripting Syntax And Grammar
- Scripting Common Tasks
- SP Script Structure
- Script Debugging
- Vehicle Implementation
- Setup Objectives
- Threat Bias Groups
- Navigation Overview
- Treyarch Enviromental Audio System
- Payload Example Mod
- Co-op Player Spawns
- Using Primary Lighting
- Play Cinematic in game (.BIK)
- Checkpoints/Autosaves
- Japanese Ambush Tutorial *** NEW ***
Animation
Technical References
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