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- Calculates lighting for a map and writes to the .d3dbsp. Referenced by CoD4CompileTools.exe, bu ...5 KB (813 words) - 12:55, 30 January 2020
- * 3D Lighting ...5 KB (762 words) - 15:34, 7 June 2012
- [[Category:Lighting]] ...10 KB (699 words) - 23:29, 22 May 2011
- ...battles you know. Set in an urban environment, there are tons of effects, lighting, and explosions, all running at 60 fps.<br> ...18 KB (2,735 words) - 19:47, 9 February 2012
- *Lighting/FX: 'god rays' or glowing fireflies that highlight a tunnel or ladder. ...15 KB (2,679 words) - 22:57, 29 February 2012
- ...also glean some information from the debug shaders, which might help debug lighting anomalies due to messed up normals. ...17 KB (3,141 words) - 16:12, 7 August 2011
- Base (sun)light for model entities (ground lighting for xmodels). 24 bytes per entry. ...25 KB (3,004 words) - 00:19, 11 March 2012