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  • {{Note|Deciphering the Call of Duty 2 D3DBSP format}} ...am still deciphering it myself, I will post anything I happen to get known of regarding the file format. ...
    25 KB (3,004 words) - 00:19, 11 March 2012
  • ...am still deciphering it myself, I will post anything I happen to get known of regarding the file format. ...is that BSP formatted maps use, could be handy as well. Also see [[Call of Duty 2: d3dbsp]] for more information. ...
    8 KB (1,248 words) - 16:57, 4 January 2012
  • ...article has been wwritten by Gagarin, it is a study with tests and results of the influence that Frame per Seconds (FPS) can have while playing COD serie ...gine. That's partially right. Call of Duty uses the ID TECH 3 engine."Tree of engines" must be something like that: ...
    21 KB (3,143 words) - 12:14, 28 June 2011
  • ...> ' and<br>' <code>MAYA_PLUG_IN_PATH = C:/Program Files/Activision/Call of Duty 2/bin/maya</code> '.<br>These will tell Maya to look here for our plugins a ...will tell Maya what to add on startup of Maya.<br>This invokes the startup of our 'COD Tools' menu. ...
    17 KB (3,141 words) - 16:12, 7 August 2011
  • This CoD title does not support MP3, but different types of WAVE: uncompressed PCM, xWMA, ADPCM and WAVEbext.<br> ...ial characters might also cause problems. As the default installation path of the game contains spaces and renaming the directories would potentially bre ...
    7 KB (1,117 words) - 00:17, 26 April 2012
  • *Now you want to extract the contents of the zip file so you have a folder structure like so: ''(Definitions courtesy of JackTheRiper)'' ...
    14 KB (2,517 words) - 15:43, 15 October 2012
  • ...de to implement the new features; these new features will take quite a bit of time to integrate and requires proficient scripting knowledge as the script ...n of the new Der Riese features without requiring scripting knowledge. All of the Der Riese specific code has been stripped out from the Nazi_Zombie_Fact ...
    15 KB (2,529 words) - 01:58, 23 August 2013
  • |Intensity of the sun (1 = fullbright, 2 = full overbright for something facing directly |Intensity of the sun used for radiosity. If not set, 'sunLight' is used for radiosity t ...
    16 KB (1,178 words) - 20:03, 13 March 2010
  • "sky_intensity_factor1" "8" "sunshadowintensity" "8" ...
    18 KB (1,162 words) - 15:52, 27 March 2011
  • [[Image:Data.png]] You can find a copy of all stock vision file [http://www.zeroy.com/br/other/cod4/misc/vision_rip.z See the [[Call of Duty 4: .vision file|tutorial on how to use these vision files]]. ...
    47 KB (3,446 words) - 12:38, 19 July 2011
  • commonOption.scoreLimit "3" // [ 0, 1, 3, 4, 5, 8, 10, 12, 20, 24, 30, 50, 100, 200, 250, 500, 750, 1000, 1500, 2500, 3000, 5 ...sses.allies.[0].class.specialistStreakKills.[0] "2" // [ 2, 3, 4, 5, 6, 7, 8, 9 ] ...
    118 KB (14,226 words) - 18:00, 7 February 2012
  • {{Note|This tutorial will show you the basics of importing a new weapon model into Cod4. Below is my example, which you will *Maya 7.0 or 8.5 (not the Personal Learning Edition) ...
    19 KB (2,506 words) - 12:23, 21 March 2012
  • {{note|List of items for each released PC Patches - All patches are auto-delivered via Ste ''Date: 8/18/11'' ...
    12 KB (1,801 words) - 21:27, 7 November 2011
  • See also: [[Call of Duty 5: Dvars List|Dvars List]] ai_corpseCount "8" ...
    59 KB (6,020 words) - 19:41, 7 July 2014
  • E scr_dog_count "8" S E scr_motd "Message of the Day" ...
    116 KB (10,373 words) - 17:45, 7 February 2012
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