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  • *Then this at end of the scripts: ...
    1 KB (174 words) - 01:45, 28 December 2023
  • ==GSC Scripts== ...
    4 KB (554 words) - 16:28, 23 February 2012
  • ...or specific events and then trigger those events in different parts of the scripts.}} ...
    2 KB (305 words) - 21:36, 28 July 2009
  • ...is in the function main() of your map GSC (located in /usermaps/mp_yourmap/scripts/mp/mp_yourmap.gsc): ...
    1 KB (154 words) - 14:53, 5 October 2016
  • {{note|Great tool for creating most required MP maps scripts by IFIS}} ...
    1 KB (187 words) - 14:58, 27 December 2023
  • = Breakables using GSC scripts = == GSC Scripts == ...
    6 KB (960 words) - 16:02, 9 September 2009
  • ...ide scripting used is indeed the same, the different is the use now of CSC scripts or ClientSide Script (as opposed to GSC). // load fx used by util scripts ...
    7 KB (1,085 words) - 13:38, 11 February 2009
  • * DLC3 Updated new scripts. *DLC2 Updated new scripts. ...
    6 KB (882 words) - 02:39, 18 February 2014
  • Black Ops 3 Root\usermaps\<yourmapname> \scripts\zm\<yourmapname>.gsc ...OTE:''' Not all the sounds are working yet, since those are handled in the scripts and not all functionality is added yet. ...
    4 KB (499 words) - 11:25, 10 July 2017
  • Just one last step, if you havent done so before you need to add some SP scripts to your "raw" folder wich were left out by the devs: Install by unzipping the SP scripts (all of them) into your "raw" folder. Build the fast file for your map agai ...
    6 KB (1,056 words) - 15:06, 23 February 2012
  • ...lt;root&gt;\bin\maya\tools\ to C:\Users\[USER_PROFILE]\Documents\maya\2009\scripts\<br> ...
    2 KB (253 words) - 14:40, 27 June 2011
  • *[[Call of Duty 5: SP Utility Scripts|SP Utility Scripts]] ...
    4 KB (595 words) - 12:27, 10 August 2012
  • Here is an example of how it is used. This is taken from the menu scripts, which handles the ingame menus, I have cut the code and also added the com ...
    3 KB (480 words) - 21:33, 28 July 2009
  • == Scripts & Mapping == ...
    7 KB (1,047 words) - 14:57, 27 December 2023
  • == Scripts in Levels == ...
    8 KB (1,121 words) - 14:58, 27 December 2023
  • == The Scripts == New commands that are added with these scripts are: ...
    16 KB (2,277 words) - 13:55, 23 February 2012
  • ...lt;root&gt;\bin\maya\tools\ to C:\Users\[USER_PROFILE]\Documents\maya\2009\scripts\<br>3) Extract either the 32bit or 64bit plugins depending on the applicati ...
    2 KB (340 words) - 17:43, 29 June 2011
  • ::Desc: '''This tells the spiderhole scripts which behavior to use.''' ...
    5 KB (793 words) - 22:45, 23 August 2009
  • // Main Scripts // Code below is originally from CoD:WaW scripts ...
    9 KB (1,195 words) - 13:15, 14 September 2010
  • ...it of time to integrate and requires proficient scripting knowledge as the scripts are tailored specifically for Nazi_Zombie_Sumpf. ...nd appropiate changes have been made to them as well as ZombieMode utility scripts to remove Nazi_Zombie_Sumpf specific lines and modulate them to work with a ...
    19 KB (3,196 words) - 02:01, 23 August 2013
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