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- *Then this at end of the scripts: ...1 KB (174 words) - 01:45, 28 December 2023
- ==GSC Scripts== ...4 KB (554 words) - 16:28, 23 February 2012
- ...or specific events and then trigger those events in different parts of the scripts.}} ...2 KB (305 words) - 21:36, 28 July 2009
- ...is in the function main() of your map GSC (located in /usermaps/mp_yourmap/scripts/mp/mp_yourmap.gsc): ...1 KB (154 words) - 14:53, 5 October 2016
- {{note|Great tool for creating most required MP maps scripts by IFIS}} ...1 KB (187 words) - 14:58, 27 December 2023
- = Breakables using GSC scripts = == GSC Scripts == ...6 KB (960 words) - 16:02, 9 September 2009
- ...ide scripting used is indeed the same, the different is the use now of CSC scripts or ClientSide Script (as opposed to GSC). // load fx used by util scripts ...7 KB (1,085 words) - 13:38, 11 February 2009
- * DLC3 Updated new scripts. *DLC2 Updated new scripts. ...6 KB (882 words) - 02:39, 18 February 2014
- Black Ops 3 Root\usermaps\<yourmapname> \scripts\zm\<yourmapname>.gsc ...OTE:''' Not all the sounds are working yet, since those are handled in the scripts and not all functionality is added yet. ...4 KB (499 words) - 11:25, 10 July 2017
- Just one last step, if you havent done so before you need to add some SP scripts to your "raw" folder wich were left out by the devs: Install by unzipping the SP scripts (all of them) into your "raw" folder. Build the fast file for your map agai ...6 KB (1,056 words) - 15:06, 23 February 2012
- ...lt;root>\bin\maya\tools\ to C:\Users\[USER_PROFILE]\Documents\maya\2009\scripts\<br> ...2 KB (253 words) - 14:40, 27 June 2011
- *[[Call of Duty 5: SP Utility Scripts|SP Utility Scripts]] ...4 KB (595 words) - 12:27, 10 August 2012
- Here is an example of how it is used. This is taken from the menu scripts, which handles the ingame menus, I have cut the code and also added the com ...3 KB (480 words) - 21:33, 28 July 2009
- == Scripts & Mapping == ...7 KB (1,047 words) - 14:57, 27 December 2023
- == Scripts in Levels == ...8 KB (1,121 words) - 14:58, 27 December 2023
- == The Scripts == New commands that are added with these scripts are: ...16 KB (2,277 words) - 13:55, 23 February 2012
- ...lt;root>\bin\maya\tools\ to C:\Users\[USER_PROFILE]\Documents\maya\2009\scripts\<br>3) Extract either the 32bit or 64bit plugins depending on the applicati ...2 KB (340 words) - 17:43, 29 June 2011
- ::Desc: '''This tells the spiderhole scripts which behavior to use.''' ...5 KB (793 words) - 22:45, 23 August 2009
- // Main Scripts // Code below is originally from CoD:WaW scripts ...9 KB (1,195 words) - 13:15, 14 September 2010
- ...it of time to integrate and requires proficient scripting knowledge as the scripts are tailored specifically for Nazi_Zombie_Sumpf. ...nd appropiate changes have been made to them as well as ZombieMode utility scripts to remove Nazi_Zombie_Sumpf specific lines and modulate them to work with a ...19 KB (3,196 words) - 02:01, 23 August 2013