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- ==Water Sheeting== Water sheeting isn't required, but you can feel free to add it by following the s ...32 KB (4,684 words) - 17:48, 7 February 2012
- |Ignores all water brushes ...4 KB (663 words) - 21:29, 22 February 2012
- *Water Cooler - Decreases turret overheat. ...6 KB (885 words) - 14:36, 11 November 2008
- ...realistic shadows) and a specular colour map (used to make it shine, as if water is on the texture). Open the [[Call_of_Duty_4:_Assets_Manager|assets manage ...6 KB (988 words) - 22:04, 22 February 2012
- 0x01400000 0x00000020 water 0x01400088 0x00000020 water & noFog & noDraw & ladder ...25 KB (3,004 words) - 00:19, 11 March 2012
- animscripts\utility::setFootstepEffect( "water", LoadFx( "bio/player/fx_footstep_water" ) ); ...17 KB (2,742 words) - 15:02, 27 December 2023
- animscripts\utility::setFootstepEffect( "water", LoadFx( "bio/player/fx_footstep_water" ) ); ...21 KB (3,355 words) - 19:36, 31 December 2008
- ...e work at this thread to crunch. We added new full-screen effects, dynamic water, fire, and burning effects, dynamic foliage, our own physics library, sound ...13 KB (2,194 words) - 19:20, 16 July 2010
- To have a water FX play as a Zombie rises, give the script_struct a KVP of: ...19 KB (3,196 words) - 02:01, 23 August 2013