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- int script_engage // used in checks to fire weapons on helicopter path origins or nodes int script_engageDelay // used in checks to delay weapons firing on helicopter path origins or nodes ...22 KB (3,363 words) - 15:34, 15 August 2009
- ...ding an mp5 (weapon,sp/mp5) as its the default weapon when you dont have a weapons loadout. Its loading the animations for the dogs, and its loading the death ...6 KB (1,056 words) - 15:06, 23 February 2012
- ...of the same sound playing at once. In COD games you tend to have multiple weapons firing simultaneously, most likely of the same type. Without this system, ...5 KB (913 words) - 07:59, 12 March 2012
- int script_engage // used in checks to fire weapons on helicopter path origins or nodes int script_engageDelay // used in checks to delay weapons firing on helicopter path origins or nodes ...27 KB (4,229 words) - 15:09, 10 November 2008
- [[Category:Weapons]] ...8 KB (1,250 words) - 02:09, 23 October 2008
- ==Weapons== ...user to determine price cost. Although, there are a few prefabs of buyable weapons that can be included in your map or used to learn from in '''\map_source\_p ...32 KB (4,684 words) - 17:48, 7 February 2012
- ...rifles only" and therefore not available for SD and other game with normal weapons. However, it will be a joy to have her in rifles only DeathMatch. ...6 KB (895 words) - 22:08, 9 February 2011
- you cant activate triggers or spawners and you will have no weapons unless they are picked up. ...6 KB (1,190 words) - 14:28, 23 February 2012
- // Number of dropped weapons before recycling ...9 KB (1,297 words) - 13:03, 6 November 2009
- *Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt! ...8 KB (1,140 words) - 16:53, 28 May 2011
- {{note|Page containing list of filename for Weapons after a full convert on Modtools 1.0}} [[Category:Weapons]] ...18 KB (3,506 words) - 14:26, 29 June 2011
- Weapons loaded into Zombie Theater. Weapons loaded with Zombie Pentagon. ...42 KB (8,077 words) - 19:11, 15 November 2010
- * Fixed some rare bullet accuracy issues for all weapons. ...14 KB (2,500 words) - 14:48, 16 April 2009
- ...much ammo is in each clip. You know the file I'm on about its located in "weapons\mp" ...14 KB (2,517 words) - 15:43, 15 October 2012
- ...ected issue which sometimes required repurchase of emblems or clan tags on weapons. ...12 KB (1,801 words) - 21:27, 7 November 2011
- ...hey also control a whole host of other, less-art-specific things, like how weapons behave and what guns each AI uses. ...17 KB (3,141 words) - 16:12, 7 August 2011
- *This weaponfile needs to go in the mod IWD\weapons\mp folder, and also needs to be referenced in the mod csv: ...19 KB (2,506 words) - 12:23, 21 March 2012