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Showing below up to 50 results in range #1 to #50.
- Call of Duty 5: SP - AI types (1 revision)
- Call of Duty 4: Scripting Reference - Level::IsSplitScreen (1 revision)
- Call of Duty 4: Scripting Reference - AI::PredictOriginAndAngles (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective Icon (1 revision)
- Call of Duty 4: Scripting Reference - Control (1 revision)
- Call of Duty 4: Scripting Reference - Animation::SetAnimKnobAllRestart (1 revision)
- Call of Duty 4: Scripting Reference - Triggers::ClientReleaseTrigger (1 revision)
- Call of Duty 4: Scripting Reference - Level::CinematicInGameLoopFromFastfile (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::MakeVehicleUnusable (1 revision)
- Call of Duty 4: Scripting Reference - Player::OpenMenu (1 revision)
- Call of Duty 4: Scripting Reference - Precache::PreCacheTurret (1 revision)
- Call of Duty 4: Scripting Reference - Client::Ban (1 revision)
- Call of Duty 4: Scripting Reference - Animation::AnimScripted (1 revision)
- Call of Duty 4: Scripting Reference - Debug::SetDebugOrigin (1 revision)
- Call of Duty 4: Scripting Reference - Vector::LengthSquared (1 revision)
- Call of Duty 4: Scripting Reference - Weapons::DisableGrenadeTouchDamage (1 revision)
- Call of Duty 4: Scripting Reference - Save::SaveGame (1 revision)
- Call of Duty 4: Scripting Reference - Mathl::RandomFloat (1 revision)
- Call of Duty 4: Scripting Reference - Entity::SetLightRadius (1 revision)
- Call of Duty 4: Scripting Reference - Level::IsValidGametype (1 revision)
- Call of Duty 4: Scripting Reference - Trace::DamageConeTrace (1 revision)
- Call of Duty 4: Scripting Reference - Hud::ClearAllTextAfterHudelem (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Target SetAttackMode (1 revision)
- Call of Duty 4: Scripting Reference - Hud::SetPlayerNameString (1 revision)
- Call of Duty 4: Scripting Reference - Teams::GetTeamScore (1 revision)
- Call of Duty 4: Scripting Reference - Level::SetClientNameMode (1 revision)
- Call of Duty 4: Scripting Reference - Turret::SetSuppressionTime (1 revision)
- COD1UO (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetTurretTargetVec (1 revision)
- Call of Duty 5: Scripting Reference - Vehicles (1 revision)
- Call of Duty 4: Scripting Reference - Vector::CombineAngles (1 revision)
- Call of Duty 4: Scripting Reference - Level::WorldEntNumber (1 revision)
- CODMW3 (1 revision)
- Call of Duty 4: Scripting Reference - Level::MapExists (1 revision)
- Call of Duty 4: Scripting Reference - Level::UpdateClientNames (1 revision)
- Call of Duty 4: Scripting Reference - Objective::Objective String NoMessage (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::SetVehicleTeam (1 revision)
- Call of Duty 4: Scripting Reference - Teams::SetTeamScore (1 revision)
- Call of Duty 4: Scripting Reference - Player::GetVelocity (1 revision)
- Call of Duty 4: Scripting Reference - Player::DeactivateEq (1 revision)
- Call of Duty 4: Scripting Reference - System::ResetTimeout (1 revision)
- Call of Duty bo3: MP Loaded FXs (1 revision)
- Call of Duty 4: Scripting Reference - Vehicles::GetEngineVolume (1 revision)
- Call of Duty 4: Scripting Reference - Animation::DumpAnims (1 revision)
- Call of Duty 4: Scripting Reference - Missile (1 revision)
- Call of Duty 4: Scripting Reference - Debug::CreatePrintChannel (1 revision)
- Call of Duty 4: Scripting Reference - Animation::GetTagOrigin (1 revision)
- Call of Duty 4: Scripting Reference - Player::TakeAllWeapons (1 revision)
- Call of Duty 4: Scripting Reference - Sound::PlaySoundToTeam (1 revision)
- Call of Duty 4: Scripting Reference - Dvars::GetDvarFloat (1 revision)