User contributions for Zeroy
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15 October 2008
- 20:5520:55, 15 October 2008 diff hist 0 N File:J room 4.jpg No edit summary current
- 20:5520:55, 15 October 2008 diff hist +24 Call of Duty 4: First Room →Making a room
- 20:5420:54, 15 October 2008 diff hist 0 N File:Jp room 3.jpg No edit summary current
- 20:5420:54, 15 October 2008 diff hist 0 N File:Jproom2.jpg No edit summary current
- 20:5320:53, 15 October 2008 diff hist 0 N File:Jp room1.jpg No edit summary current
- 20:5320:53, 15 October 2008 diff hist 0 N File:Jp room 27.jpg No edit summary current
- 20:5120:51, 15 October 2008 diff hist −22 Call of Duty 4: First Room No edit summary
- 20:5120:51, 15 October 2008 diff hist +6,866 N Call of Duty 4: First Room New page: == Making a room == ''Tutorial by J. Porter'' == Making a room == First I am going to start building using the Caulk texture. Image:caulk.jpg I am going to place a Character in t...
- 20:4320:43, 15 October 2008 diff hist 0 Call of Duty 4: Requirements →MODTOOLS
- 20:4320:43, 15 October 2008 diff hist +8 Call of Duty 4: Requirements →MODTOOLS
- 20:4220:42, 15 October 2008 diff hist 0 Call of Duty 4: Requirements No edit summary
- 19:5419:54, 15 October 2008 diff hist +2,413 N Notify / Endon / Waittill New page: == Notify / Endon / Waittill == Image:Nutshell.png These 3 functions can be used to do many things, they are often used to "end" a script/function from running, they can be used t...
- 19:5419:54, 15 October 2008 diff hist +2,778 N Switch New page: == Switch == Image:Nutshell.png Switch is often used when there are multiple limited outcomes for a single variable. The Switch function can often be replaced by lots of "If" and...
- 19:5319:53, 15 October 2008 diff hist +3,135 N Arrays New page: == Arrays == Image:Nutshell.png Arrays are "multivariables". You can store several pieces of data within a single array. This can be integers, strings or pieces of data such as ta...
- 19:5319:53, 15 October 2008 diff hist +1,603 N Creating Functions New page: == Creating Functions == Image:Nutshell.png A custom function is a good way to use repeat sections of code more efficiently. For example, if you often use the same sequence of cod...
- 19:5319:53, 15 October 2008 diff hist +4,693 N IFs, Loops & Logic New page: == IFs, Loops & Logic == Image:Nutshell.png This section is to go into a little more detail of how to use statements such as If and different loops. An 'If' statement is used to ...
- 19:5319:53, 15 October 2008 diff hist +1,152 N Maths & Operators New page: == Maths & Operators == Image:Nutshell.png Maths is used throughout scripting to get several results, be it distance from two objects or simply to calculate a simple equation. For ex...
- 19:5219:52, 15 October 2008 diff hist +716 N Using Variables New page: == Using Variables == Image:Nutshell.png Variables can be used in several ways, but in all cases they are used to store some data for the duration of the round. Variables come in ...
- 19:3819:38, 15 October 2008 diff hist −12 Main Page →Tutorials
- 19:3619:36, 15 October 2008 diff hist +153 Main Page →Tutorials