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- [[Category:Weapons]] ...6 KB (885 words) - 11:36, 11 November 2008
- [[Category:Weapons]] ...700 bytes (98 words) - 13:18, 16 April 2009
- [[Category:Weapons]] ...288 bytes (43 words) - 16:31, 10 November 2008
- 5 KB (968 words) - 15:58, 17 July 2009
- Tokarev (semi-automatic) - Not a very good gun next to all the other russian weapons. It will get the job done but most prefer the Mosin.<br><br> [http://www.trap17.com/index.php/Call-Duty-2-Weapons-Guide_t39865.html Sources] ...6 KB (1,009 words) - 20:47, 17 July 2009
- ==Module: Weapons== *[[Call of Duty 4: Scripting Reference - Weapons::BulletSpread|BulletSpread]] ...2 KB (267 words) - 00:21, 1 August 2009
- |Module=Weapons ...454 bytes (68 words) - 00:17, 1 August 2009
- [[Category:Weapons]] *Use WinRar to extract the "Weapons" folder from iw_11.iwd in CoD4/main into ...5 KB (815 words) - 00:25, 10 January 2011
- |Module=Weapons ...218 bytes (26 words) - 00:20, 1 August 2009
- |Module=Weapons ...270 bytes (37 words) - 00:15, 1 August 2009
- |Module=Weapons ...572 bytes (95 words) - 00:17, 1 August 2009
- |Module=Weapons ...481 bytes (76 words) - 00:20, 1 August 2009
- |Module=Weapons ...337 bytes (45 words) - 00:16, 1 August 2009
- |Module=Weapons ...331 bytes (45 words) - 00:17, 1 August 2009
- |Module=Weapons ...390 bytes (60 words) - 00:20, 1 August 2009
- |Module=Weapons ...275 bytes (39 words) - 00:16, 1 August 2009
- |Module=Weapons ...282 bytes (40 words) - 00:17, 1 August 2009
- |Module=Weapons ...294 bytes (40 words) - 00:16, 1 August 2009
- |Module=Weapons ...401 bytes (59 words) - 00:17, 1 August 2009
- [[File:nutshell.png]] This article contains information on all Black Ops Weapons. List of avaliable weapons within Black Ops. ...3 KB (384 words) - 20:20, 15 November 2010
Page text matches
- ==Module: Weapons== *[[Call of Duty 4: Scripting Reference - Weapons::BulletSpread|BulletSpread]] ...2 KB (267 words) - 00:21, 1 August 2009
- ...y=Gets an array of all weapons that the player has. Includes any alt-mode weapons (ex: m203_m4) ...267 bytes (38 words) - 00:45, 1 August 2009
- |Module=Weapons ...ternate mode. Returns "none" if there is no alt fire. Subsequent alternate weapons can be retrieved by calling the function again with the new weapon names un ...507 bytes (74 words) - 00:16, 1 August 2009
- [[Category:Weapons]] ...376 bytes (56 words) - 11:59, 23 June 2010
- |Module=Weapons ...214 bytes (27 words) - 00:19, 1 August 2009
- Stances can improve the Idle Amount, but not all weapons benefit from lower stances. ...two numbers means that the weapon will ALWAYS kick in that direction. All weapons in ...1 KB (185 words) - 11:35, 18 August 2009
- |Module=Weapons ...218 bytes (26 words) - 00:20, 1 August 2009
- [[Category:Weapons]] ...402 bytes (63 words) - 20:02, 4 November 2008
- * [[Call_of_Duty_1:_Damage_Charts|Call of Duty 1 Multiplayer Weapons Damage Chart]] * [[Call_of_Duty_UO:_Damage_Charts|Call of Duty 1: UO Multiplayer Weapons Damage Chart]] ...599 bytes (86 words) - 16:11, 6 October 2011
- *[[Call of Duty 7: MP Weapons|Multiplayer Weapons *WIP*]] *[[Call of Duty 7: Multiplayer Weapons Chart|Multiplayer Weapons Chart]] ...2 KB (245 words) - 09:29, 10 August 2012
- |Module=Weapons ...263 bytes (37 words) - 00:19, 1 August 2009
- |Module=Weapons ...222 bytes (25 words) - 00:19, 1 August 2009
- |Module=Weapons ...225 bytes (25 words) - 00:19, 1 August 2009
- |Module=Weapons ...296 bytes (41 words) - 00:18, 1 August 2009
- |Module=Weapons ...294 bytes (40 words) - 00:16, 1 August 2009
- |Module=Weapons ...284 bytes (39 words) - 00:15, 1 August 2009
- |Summary=Gets an array of all primary weapons that the player has. ...248 bytes (32 words) - 00:45, 1 August 2009
- |Module=Weapons ...266 bytes (36 words) - 00:15, 1 August 2009
- |Module=Weapons ...270 bytes (37 words) - 00:15, 1 August 2009