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- 2 KB (389 words) - 16:22, 5 January 2017
- 912 bytes (130 words) - 15:17, 7 October 2016
- == Animstable / Archetype in BO3 == *'''Archetypes(AI)''' within BO3 are mainly composed of four different external AI assets, a behavior tree, ...6 KB (964 words) - 14:37, 19 January 2017
- 324 bytes (53 words) - 22:59, 27 December 2023
- 3 KB (442 words) - 23:31, 25 February 2025
- 1 KB (154 words) - 11:53, 5 October 2016
- ...t by placing a weapon pickup, and add the weapon you wish to spawn (list [[BO3 MP Weapon List|HERE]]) using the following added KVP: ...6 KB (1,022 words) - 23:30, 25 February 2025
- 2 KB (341 words) - 23:43, 3 February 2018
- * [[Authoring Textures BO3|Authoring Textures for BlackOps 3]] * [[Animstable / Archetype in BO3|Animstable / Archetype in BO3]] ...329 bytes (41 words) - 11:32, 30 December 2023
- *[[Call of Duty bo3: ZM Models|Adding new Zombies AI Models]] *[[Call of Duty bo3: ZM Player Models|Changing Zombies Player Models Tut #1 (SOE Characters)]] ...2 KB (380 words) - 21:33, 7 April 2020
- ...es/sound_assets_lightningstrike_thunder.zip Audio Files] and place in your BO3 Root ...2 KB (301 words) - 00:49, 29 June 2020
- 426 bytes (70 words) - 13:51, 5 October 2016
- 325 bytes (54 words) - 23:01, 27 December 2023
- 2 KB (390 words) - 18:28, 25 April 2018
- * [[Call of Duty bo3: Clipping Method1|Clipping Method #1]] *[[Call of Duty bo3: FX Collisions|Make FXs collide with geo]] ...650 bytes (78 words) - 11:54, 27 December 2023
- 3 KB (596 words) - 17:53, 10 January 2017
- 1 KB (194 words) - 00:44, 22 November 2018
- 3 KB (532 words) - 14:21, 20 October 2016
- 3 KB (517 words) - 19:49, 5 December 2018
- 1 KB (174 words) - 22:45, 27 December 2023
Page text matches
- *[[Call of Duty bo3: Mapping MP | Mapping MP]] *[[Call of Duty bo3: Mapping ZM | Mapping Zombies]] ...452 bytes (69 words) - 11:54, 27 December 2023
- * [[Call of Duty bo3: Clipping Method1|Clipping Method #1]] *[[Call of duty bo3: ZM Loose Change|Loose Change on Perk Machines]] ...589 bytes (93 words) - 00:10, 29 June 2020
- * [[Authoring Textures BO3|Authoring Textures for BlackOps 3]] * [[Animstable / Archetype in BO3|Animstable / Archetype in BO3]] ...329 bytes (41 words) - 11:32, 30 December 2023
- * [[Call of Duty bo3: Clipping Method1|Clipping Method #1]] *[[Call of Duty bo3: FX Collisions|Make FXs collide with geo]] ...650 bytes (78 words) - 11:54, 27 December 2023
- *[[Call of Duty bo3: ZM Models|Adding new Zombies AI Models]] *[[Call of Duty bo3: ZM Player Models|Changing Zombies Player Models Tut #1 (SOE Characters)]] ...2 KB (380 words) - 21:33, 7 April 2020
- *[[Call of Duty bo3: Mapping MP| Mapping MP]] *[[Call of Duty bo3: Mapping ZM| Mapping Zombies]] ...6 KB (759 words) - 22:57, 27 December 2023
- ...le > Export Selection > Select '''COD XMODEL_BIN''' > save file in correct BO3 folder after naming it as it was in .MA format ...port Selection > Select '''CoD Siege Anim Source''' > save file in correct BO3 folder after naming it as it was in .seanim format ...2 KB (302 words) - 22:11, 7 April 2020
- == Animstable / Archetype in BO3 == *'''Archetypes(AI)''' within BO3 are mainly composed of four different external AI assets, a behavior tree, ...6 KB (964 words) - 14:37, 19 January 2017
- ...es/sound_assets_lightningstrike_thunder.zip Audio Files] and place in your BO3 Root ...2 KB (301 words) - 00:49, 29 June 2020
- ...odels from older COD are very hard to get working as the animation require BO3 rigged bodies ...4 KB (579 words) - 02:34, 18 October 2016
- ...t by placing a weapon pickup, and add the weapon you wish to spawn (list [[BO3 MP Weapon List|HERE]]) using the following added KVP: ...6 KB (1,022 words) - 23:30, 25 February 2025