Call of Duty bo3: ZM Player Models 2: Difference between revisions

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You can now build your mod then launch your game and your player will be set to Ruin.
You can now build your mod then launch your game and your player will be set to Ruin.


note: You can also use the table directly in your map Zone File (no mods) by doing this: You need remove / comment out this line '''customizationtable,zm_character_customization''' from ''zone_source\all\assetlist\core_common.csv''


== Creating Custom Models ==
== Creating Custom Models ==

Revision as of 17:18, 24 June 2017

Adding Custom Player Models

Note: Before starting, this requires an advanced level of knowledge around the Black Ops 3 Mod Tools. However it does not involve any custom scripting besides adding one line to your zone file. Currently this only works for zm_mod and does not work on custom maps, however you can just run +devmap zm_ in the additional constraints when building your mod.


Setting Up Player Models Table

  • Locate the following file:
mods_character_customization (charactercustomizationtable)
  • Make a copy of that file and paste it into a new GDT with the name: zm_character_customization.
  • Once that file is in your new GDT you can now add that line to your zm_mod zone file.

customizationtable,zm_character_customization You can now build your mod then launch your game and your player will be set to Ruin.

note: You can also use the table directly in your map Zone File (no mods) by doing this: You need remove / comment out this line customizationtable,zm_character_customization from zone_source\all\assetlist\core_common.csv

Creating Custom Models

  • Locate the following files and duplicate them:
pbt_mp_mercenary (playerbodytype)
pbt_mp_mercenary_body1_skin1 (playerbodystyle)
  • Rename it to pbt_zm_ and pbt_zm__body1_skin1. And place them in your corresponding GDT.
  • Enter that newly duplicated files and there you can alter the settings to your liking. Follow the guide below for best settings when defining models etc.
  • Enter the playerbodytype file (the first one: pbt_zm_) and delete all the body styles until there is one left. Rename that to the file you created in the previous step (pbt_zm__body1_skin1).
  • Scroll down to see MP Taunts. Set the counts all to 0. Feel free to remove or keep any of the fields as most are redundant in ZM.
  • Change the Zombies: Player List Icon to an image file. Must have the following features:
File dimensions to the power of 2 (e.g. 128x128)
Image usage: 2d
Mipmap disable is checked
Streamable is checked
Row count: 1, Column count: 1.
Use a transparent image for best results.
  • Models (edit in the playerbodystyle file):
Third person (body): xmodel_type = multiplayer body
View Arms: xmodel_type = viewhands
First Person Legs: xmodel_type = animated
Note: for the third person models here is an example of the joints that must be present for a good compile: https://hastebin.com/efowavatil.nginx

Credits

ZeRoY
Noobforlunch