Call of Duty bo3: Mapping MP: Difference between revisions

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=== Clipping/Tool Textures ===
=== Clipping/Tool Textures ===
* [[Call of Duty bo3: Clipping Method1|Clipping Method #1]]


=== FXs ===
=== FXs ===
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*[[Call of Duty bo3: FX Collisions|Make FXs collide with geo]]
*[[Call of Duty bo3: FX Collisions|Make FXs collide with geo]]


=== Lights ===
== Advanced Editing ==


=== Probes ===
=== Dynamic Entities ===


=== Sounds ===
*[[Call of duty bo3: spinning models|Add spinning object to your map]]


=== Vehicles ===
== Advanced Editing ==
=== Dynamic Entities ===
== Gametypes ==
== Gametypes ==


*[[Call of Duty bo3: MP Entities|Placing MP Entities]]
*[[Call of duty bo3: Fracture|Fracture]]
*[[Call of duty bo3: Fracture|Fracture]]
*[[Call of duty bo3: FreerunZ|FreerunZ]]
*[[Call of duty bo3: FreerunZ|FreerunZ]]
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=== Minimap & Loadscreen ===
=== Minimap & Loadscreen ===


*[[Call of Duty bo3:Minimap|Minimap]]
*[[Call of Duty bo3:Loadscreen|Loadscreen]]
*[[Call of Duty bo3:Loadscreen|Loadscreen]]


=== Readme and Workshop ===
=== Readme and Workshop ===

Latest revision as of 14:54, 27 December 2023

Getting Started

Basic Editing / Mapping 101

Clipping/Tool Textures

FXs

Advanced Editing

Dynamic Entities

Gametypes

Releasing a Map / Workshop

Minimap & Loadscreen

Readme and Workshop