Call of Duty bo3: Mapping MP: Difference between revisions

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=== Clipping/Tool Textures ===
=== Clipping/Tool Textures ===
* [[Call of Duty bo3: Clipping Method1|Clipping Method #1]]


=== FXs ===
=== FXs ===


=== Lights ===
*[[Call of Duty bo3: FX Collisions|Make FXs collide with geo]]


=== Probes ===
== Advanced Editing ==


=== Sounds ===
=== Dynamic Entities ===
 
=== Vehicles ===


== Advanced Editing ==
*[[Call of duty bo3: spinning models|Add spinning object to your map]]


=== Dynamic Entities ===
== Gametypes ==
== Gametypes ==


*[[Call of Duty bo3: MP Entities|Placing MP Entities]]
*[[Call of duty bo3: Fracture|Fracture]]
*[[Call of duty bo3: Fracture|Fracture]]
*[[Call of duty bo3: FreerunZ|FreerunZ]]


[[Category:BO3]]
[[Category:BO3]]
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=== Minimap & Loadscreen ===
=== Minimap & Loadscreen ===


==== Minimap ====
*[[Call of Duty bo3:Loadscreen|Loadscreen]]
 
==== Loadscreen ====
 
* For Loadscreen there is no more Fastfile to create or even material to setup, simply navigate to your map Zone folder:
 
/usermaps/mp_yourmap/zone/
 
In here you will see a loadingscreen.png file, its white by default, just edit it with Image processing software like Gimp or Photoshop and save it.
 
* If the png file is not present (should auto-create with new template) then just create one yourself.


=== Readme and Workshop ===
=== Readme and Workshop ===

Latest revision as of 14:54, 27 December 2023

Getting Started

Basic Editing / Mapping 101

Clipping/Tool Textures

FXs

Advanced Editing

Dynamic Entities

Gametypes

Releasing a Map / Workshop

Minimap & Loadscreen

Readme and Workshop