Call of Duty bo3: Mapping MP: Difference between revisions

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=== Clipping/Tool Textures ===
=== Clipping/Tool Textures ===
* [[Call of Duty bo3: Clipping Method1|Clipping Method #1]]


=== FXs ===
=== FXs ===


=== Lights ===
*[[Call of Duty bo3: FX Collisions|Make FXs collide with geo]]
 
=== Probes ===
 
=== Sounds ===
 
=== Vehicles ===


== Advanced Editing ==
== Advanced Editing ==


=== Dynamic Entities ===
=== Dynamic Entities ===
== Gametypes ==


=== Fracture ===
*[[Call of duty bo3: spinning models|Add spinning object to your map]]


* To add Fracture Gametype to your map you will need to add some location via script (X,Y and Z origins);
== Gametypes ==
* It uses DeathMatch spawns points (DM_SPAWN in Radiant) for player start / spawn
* To add the drop locations, add this in the function main() of your map GSC (located in /usermaps/mp_yourmap/scripts/mp/mp_yourmap.gsc):
 
<code> // Stockpile hub points aka fracture deposit points
    level.cleanDepositPoints = Array ( ( x , y , z ),
                                    ( x , y , z ),
                                    ( x , y , z ),
                                    ( x , y , z ),
                                    ( x , y , z ),
                                    ( x , y , z ),
                                    ( x , y , z) );
</code>


* The example above has 7 drop points but you can add more. Replace the x,y,z coordinate by your own, found by dropping a script_origin in the map at ground level in Radiant (an FX will spawn there so dead on ground).
*[[Call of duty bo3: Fracture|Fracture]]
* To test the Gametype you can use the Launcher command line argument and add this:
*[[Call of duty bo3: FreerunZ|FreerunZ]]


+set_gametype clean
[[Category:BO3]]
[[Category:Modtools]]
[[Category:Gametypes]]


== Releasing a Map / Workshop ==
== Releasing a Map / Workshop ==


=== Minimap & Loadscreen ===
=== Minimap & Loadscreen ===
*[[Call of Duty bo3:Loadscreen|Loadscreen]]


=== Readme and Workshop ===
=== Readme and Workshop ===

Latest revision as of 14:54, 27 December 2023

Getting Started

Basic Editing / Mapping 101

Clipping/Tool Textures

FXs

Advanced Editing

Dynamic Entities

Gametypes

Releasing a Map / Workshop

Minimap & Loadscreen

Readme and Workshop